Main tree
The tree with most of each character's points.
The tree with most of each character's points.
Based on only 4 characters, so these will shift as more reach this level.
Picked by 0%, maxed by 0%
3 ranks
Increases the duration of your Gouge ability by 1.5 sec.
Picked by 75%, maxed by 75%
2 ranks
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Picked by 75%, maxed by 75%
5 ranks
Increases your critical strike chance with all attacks and Poisons by 5%.
Picked by 75%, maxed by 75%
3 ranks
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Picked by 0%, maxed by 0%
2 ranks
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Picked by 75%, maxed by 75%
3 ranks
Increases the duration of your Slice and Dice ability by 45%.
Picked by 25%, maxed by 0%
2 ranks
Increases your maximum Energy by 10.
Picked by 25%
1 rank
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Picked by 75%, maxed by 75%
2 ranks
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Picked by 0%, maxed by 0%
5 ranks
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Picked by 50%
1 rank
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Picked by 0%, maxed by 0%
5 ranks
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Picked by 0%, maxed by 0%
5 ranks
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Picked by 0%
1 rank
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Picked by 0%, maxed by 0%
2 ranks
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Picked by 0%, maxed by 0%
3 ranks
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Picked by 0%
1 rank
Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Picked by 100%, maxed by 100%
3 ranks
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Picked by 100%, maxed by 100%
2 ranks
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Picked by 25%, maxed by 0%
5 ranks
Increases your Dodge chance by 5%.
Picked by 0%, maxed by 0%
3 ranks
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Picked by 100%, maxed by 75%
3 ranks
Increases your Parry chance by 6%.
Picked by 100%, maxed by 100%
3 ranks
Improves your chance to hit by 3%.
Picked by 25%, maxed by 0%
2 ranks
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Picked by 100%, maxed by 100%
2 ranks
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Picked by 75%
1 rank
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Picked by 75%, maxed by 50%
2 ranks
Increases the Energy cost reduction of your Poised ability by 10.
Picked by 0%, maxed by 0%
2 ranks
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Picked by 100%
1 rank
Reduces the Energy cost of your Eviscerate ability by 15.
Picked by 100%, maxed by 100%
2 ranks
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Picked by 100%, maxed by 100%
3 ranks
Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Picked by 100%, maxed by 100%
2 ranks
Increases the damage done by your off-hand weapon by 50%.
Picked by 100%
1 rank
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Picked by 100%, maxed by 75%
5 ranks
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Picked by 100%, maxed by 75%
5 ranks
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
Picked by 75%
1 rank
Increases your Energy regeneration rate by 100% for 15 sec.
Picked by 0%, maxed by 0%
3 ranks
Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Picked by 0%, maxed by 0%
3 ranks
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Picked by 0%, maxed by 0%
5 ranks
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Picked by 0%, maxed by 0%
2 ranks
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Picked by 0%, maxed by 0%
3 ranks
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Picked by 0%, maxed by 0%
3 ranks
Increases the critical strike chance of your Ambush ability by 45%.
Picked by 0%, maxed by 0%
2 ranks
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Picked by 0%, maxed by 0%
3 ranks
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Picked by 0%
1 rank
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Picked by 0%, maxed by 0%
3 ranks
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Picked by 0%, maxed by 0%
2 ranks
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Picked by 0%
1 rank
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Picked by 0%, maxed by 0%
2 ranks
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Picked by 0%, maxed by 0%
2 ranks
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Picked by 0%
1 rank
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Picked by 0%
1 rank
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Picked by 0%, maxed by 0%
5 ranks
Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Picked by 0%
1 rank
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 215 damage cap 2 points: 24% stored, 360 damage cap 3 points: 36% stored, 505 damage cap 4 points: 48% stored, 649 damage cap 5 points: 60% stored, 794 damage cap
Gold means at least half took it, green at least 15%. Hover a talent for how many maxed it.