Main tree
The tree with most of each character's points.
The tree with most of each character's points.
Picked by 45%, maxed by 45%
2 ranks
Increases your damage with Wands by 25%.
Picked by 60%, maxed by 45%
5 ranks
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Picked by 30%, maxed by 30%
3 ranks
Increases your Armor by an amount equal to 75% of your Intellect.
Picked by 70%, maxed by 65%
2 ranks
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Picked by 10%, maxed by 5%
2 ranks
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Picked by 90%, maxed by 90%
5 ranks
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Picked by 80%, maxed by 75%
2 ranks
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Picked by 15%, maxed by 10%
2 ranks
Increases the range of your Arcane spells by 6 yards.
Picked by 80%, maxed by 80%
3 ranks
Increases the critical strike chance of your Arcane spells by 6%.
Picked by 60%
1 rank
Blasts the target with energy, dealing 177 to 178 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Picked by 10%, maxed by 10%
2 ranks
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Picked by 10%, maxed by 10%
2 ranks
Your Counterspell also Silences the target for 4 sec.
Picked by 90%, maxed by 80%
3 ranks
Allows 50% of your Mana regeneration to continue while casting.
Picked by 50%
1 rank
Launches a projectile of pure Arcane energy at the enemy target, causing 419 to 467 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Picked by 55%
1 rank
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Picked by 60%, maxed by 60%
5 ranks
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Picked by 50%, maxed by 50%
3 ranks
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Picked by 50%
1 rank
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Picked by 40%, maxed by 40%
5 ranks
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
Picked by 35%, maxed by 15%
5 ranks
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
Picked by 30%, maxed by 30%
5 ranks
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Picked by 10%, maxed by 5%
2 ranks
Increases the range of your Fire spells by 6 yards.
Picked by 0%, maxed by 0%
3 ranks
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Picked by 0%, maxed by 0%
3 ranks
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Picked by 20%, maxed by 20%
3 ranks
Increases the critical strike chance of your Flamestrike spell by 15%.
Picked by 25%
1 rank
Hurls an immense fiery boulder that causes 411 to 425 Fire damage and an additional 236 Fire damage over 12 sec.
Picked by 40%, maxed by 40%
2 ranks
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Picked by 0%, maxed by 0%
3 ranks
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Picked by 0%, maxed by 0%
2 ranks
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Picked by 20%
1 rank
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Picked by 5%, maxed by 5%
3 ranks
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Picked by 0%, maxed by 0%
3 ranks
Increases the critical strike chance of your Fire spells by 6%.
Picked by 0%
1 rank
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 198 to 224 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Picked by 0%, maxed by 0%
3 ranks
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Picked by 0%
1 rank
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Picked by 30%, maxed by 30%
2 ranks
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Picked by 30%, maxed by 30%
5 ranks
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Picked by 95%, maxed by 90%
3 ranks
Improves your chance to hit with all spells by 6%.
Picked by 45%, maxed by 40%
5 ranks
Increases the critical strike damage bonus of your Frost spells by 100%.
Picked by 15%, maxed by 10%
3 ranks
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Picked by 25%, maxed by 25%
2 ranks
Reduces the cooldown of your Frost Nova spell by 4 sec.
Picked by 35%, maxed by 35%
3 ranks
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Picked by 30%, maxed by 25%
3 ranks
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Picked by 20%, maxed by 20%
3 ranks
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Picked by 45%
1 rank
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Picked by 35%, maxed by 35%
2 ranks
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Picked by 40%
1 rank
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Picked by 45%, maxed by 40%
3 ranks
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Picked by 20%, maxed by 20%
3 ranks
Increases the damage dealt by your Cone of Cold spell by 35%.
Picked by 35%
1 rank
Finishes the remaining cooldown on all your other Frost spells.
Picked by 40%, maxed by 30%
2 ranks
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Picked by 5%, maxed by 5%
5 ranks
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Picked by 35%
1 rank
Shield yourself, absorbing 480 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Gold means at least half took it, green at least 15%. Hover a talent for how many maxed it.