Standings
| Leaderboard | Overall | US PvP | Priests |
|---|---|---|---|
| Highest levels | #52,113 of 101,923 | #14,783 of 26,613 | #5,121 of 9,949 |
Only counts characters we know about so far.
Homesick
Item Level 20
Binds when picked up
Neck
+3 Spirit
Sell Price: 5 silver 65 copper
Item Level 22
Binds when equipped
ShoulderCloth
27 Armor
+4 Stamina
+4 Spell Power
Durability 24 / 35
Requires Level 17
Sell Price: 3 silver 31 copper
Item Level 15
Binds when picked up
Back
14 Armor
+2 Spell Power
Sell Price: 2 silver 7 copper
Item Level 23
Binds when equipped
ChestCloth
41 Armor
+10 Intellect
+4 Spell Damage
+11 Spell Healing
Enchanted: Stamina +2
Durability 53 / 75
Requires Level 18
Sell Price: 9 silver 75 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 18
Binds when equipped
WristCloth
14 Armor
+4 Frost Damage
Durability 19 / 20
Requires Level 13
Sell Price: 2 silver 19 copper

Item Level 24
Binds when picked up
Two-HandStaff
34 - 51 Damage
Speed 2.80
(15.2 damage per second)
+10 Spirit
Equip: Increases movement speed by 2% in Silverpine Forest and Hillsbrad Foothills.
Durability 90 / 90
Sell Price: 36 silver 42 copper
Item Level 23
Binds when equipped
RangedWand
22 - 41 Arcane Damage
Speed 1.80
(17.5 damage per second)
+2 Spell Power
Durability 33 / 45
Requires Level 13
Sell Price: 2 silver
Item Level 22
Binds when equipped
HandsCloth
25 Armor
+3 Intellect
+8 Spirit
Durability 12 / 20
Requires Level 17
Sell Price: 4 silver 45 copper
Item Level 22
Binds when equipped
WaistCloth
22 Armor
+6 Intellect
+6 Stamina
Durability 9 / 20
Requires Level 17
Sell Price: 4 silver 47 copper
Item Level 22
Binds when picked up
LegsCloth
35 Armor
+5 Stamina
+4 Mana Regeneration per 5 sec
Durability 40 / 50
Requires Level 17
Sell Price: 9 silver 11 copper
Item Level 18
Binds when equipped
FeetCloth
22 Armor
+2 Intellect
+2 Stamina
Durability 21 / 30
Requires Level 13
Sell Price: 3 silver 24 copper
Item Level 21
Binds when equipped
Finger
+3 Intellect
+1 Stamina
Requires Level 16
Sell Price: 8 silver 37 copper
Item Level 20
Binds when picked up
Finger
+4 Stamina
-3 Spirit
“For Deliah”
Sell Price: 4 silver 12 copper
| Leaderboard | Overall | US PvP | Priests |
|---|---|---|---|
| Highest levels | #52,113 of 101,923 | #14,783 of 26,613 | #5,121 of 9,949 |
Only counts characters we know about so far.
Rank 0/5
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 2/2
Increases your damage with Wands by 25%.
Rank 4/5
Increases the damage and healing of your instant cast spells by 4%.
Next rank:
Increases the damage and healing of your instant cast spells by 5%.
Rank 0/3
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 0/3
Improves your chance to hit with Holy spells by 6%.
Rank 0/5
Increases your total Intellect by 2%.
Rank 0/2
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 0/3
Requires 10 points in Discipline talents
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Rank 0/1
Requires 10 points in Discipline talents
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Rank 0/3
Requires 10 points in Discipline talents
Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 0/3
Requires 10 points in Discipline talents
Allows 17% of your Mana regeneration to continue while casting.
Rank 0/3
Requires 15 points in Discipline talents
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Rank 0/2
Requires 15 points in Discipline talents
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 0/1
Requires 15 points in Discipline talents
Requires 3 points in Improved Power Word: Shield
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Rank 0/1
Requires 20 points in Discipline talents
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 232 healing to an ally, instantly and every 1 sec for 2 sec.
Rank 0/5
Requires 20 points in Discipline talents
Requires 1 point in Soul Warding
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 0/3
Requires 25 points in Discipline talents
Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
Rank 0/1
Requires 30 points in Discipline talents
Requires 1 point in Penance
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Rank 0/3
Gives your spells a 23% chance to not lose casting time when you take damage.
Rank 0/3
Increases the amount healed by your Renew spell by 5%.
Rank 0/5
Increases the critical effect chance of your Holy spells by 1%.
Rank 0/5
Requires 5 points in Holy talents
Reduces all spell damage taken by 2%.
Rank 0/5
Requires 5 points in Holy talents
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 0/1
Requires 10 points in Holy talents
Causes an explosion of holy light around the caster, causing 46 to 50 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 105 to 114. These effects cause no threat.
Rank 0/3
Requires 10 points in Holy talents
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 0/3
Requires 10 points in Holy talents
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 0/2
Requires 15 points in Holy talents
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Rank 0/3
Requires 15 points in Holy talents
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Rank 0/2
Requires 15 points in Holy talents
Requires 5 points in Divine Fury
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 0/1
Requires 15 points in Holy talents
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Rank 0/2
Requires 20 points in Holy talents
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 0/1
Requires 20 points in Holy talents
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Rank 0/5
Requires 20 points in Holy talents
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Rank 0/3
Requires 25 points in Holy talents
Increases the amount healed by your spells by 3%.
Rank 0/1
Requires 30 points in Holy talents
Requires 1 point in Spirit of Redemption
Places a spell on the target that heals them for 395 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Rank 0/5
Improves your chance to hit with Shadow spells by 1%.
Rank 0/5
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 5/5
Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 0/5
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 2/2
Increases the duration of your Shadow Word: Pain spell by 6 sec.
Rank 0/2
Increases the range of your offensive Shadow spells by 10%.
Rank 0/2
Requires 10 points in Shadow Magic talents
Requires 5 points in Blackout
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 0/1
Requires 10 points in Shadow Magic talents
Assault the target's mind with Shadow energy, causing 159 Shadow damage over 3 sec and slowing their movement speed by 50%.
Rank 0/2
Requires 10 points in Shadow Magic talents
Requires 1 point in Mind Flay
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Rank 0/5
Requires 15 points in Shadow Magic talents
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Rank 0/1
Requires 15 points in Shadow Magic talents
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Rank 0/3
Requires 15 points in Shadow Magic talents
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 0/1
Requires 20 points in Shadow Magic talents
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Rank 0/2
Requires 20 points in Shadow Magic talents
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Rank 0/2
Requires 25 points in Shadow Magic talents
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 0/5
Requires 25 points in Shadow Magic talents
Increases your Shadow damage done by 2%.
Rank 0/1
Requires 30 points in Shadow Magic talents
Requires 1 point in Vampiric Embrace
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.