Standings
| Leaderboard | Overall | US PvP | Shamans |
|---|---|---|---|
| Highest levels | #30,373 of 101,970 | #8,880 of 26,630 | #3,537 of 9,663 |
Only counts characters we know about so far.
Feeds the Guild
Item Level 27
Binds when picked up
ShoulderLeather
67 Armor
+6 Intellect
+3 Strength
Durability 21 / 50
Sell Price: 13 silver 9 copper
Item Level 29
Binds when picked up
Back
23 Armor
+3 Spell Damage
+7 Spell Healing
+8 Spirit
Requires Level 24
Sell Price: 14 silver 70 copper
Item Level 23
Binds when equipped
ChestCloth
41 Armor
+10 Intellect
+4 Spell Damage
+11 Spell Healing
Enchanted: Stamina +1 and Armor +8
Durability 31 / 75
Requires Level 18
Sell Price: 9 silver 75 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 24
Binds when picked up
WristCloth
17 Armor
+4 Stamina
+3 Spell Power
Durability 8 / 20
Sell Price: 4 silver 58 copper

Item Level 24
Binds when picked up
Two-HandStaff
35 - 53 Damage
Speed 2.90
(15.2 damage per second)
+7 Intellect
+7 Agility
+7 Stamina
Rockbiter 4
Durability 37 / 90
Sell Price: 36 silver 4 copper
Item Level 10
Binds when picked up
RelicTotem
Equip: Reduces the mana cost of Flame Shock and Lightning Bolt by 5 Mana.
Classes: Shaman
Sell Price: 69 copper
Item Level 22
Binds when equipped
HandsCloth
25 Armor
+3 Intellect
+8 Spirit
Enchanted: Stamina +1 and Armor +8
Durability 7 / 20
Requires Level 17
Sell Price: 4 silver 45 copper
Item Level 22
Binds when picked up
WaistCloth
22 Armor
+3 Mana Regeneration per 5 sec
Use: Escape all immobilizing effects. (30 Min Cooldown)
Durability 8 / 20
Requires Level 17
Sell Price: 4 silver 57 copper
Item Level 22
Binds when picked up
LegsCloth
35 Armor
+5 Stamina
+4 Mana Regeneration per 5 sec
Enchanted: Stamina +1 and Armor +8
Durability 20 / 50
Requires Level 17
Sell Price: 9 silver 11 copper
Item Level 18
Binds when picked up
FeetLeather
56 Armor
+4 Attack Power
+5 Spirit
Enchanted: Stamina +1 and Armor +8
Durability 16 / 40
Requires Level 13
Sell Price: 4 silver 75 copper
Item Level 1
Binds when picked up
Finger
“Deep dents and scratches mar the dull surface of the intricate Kaldorei patterns. Faded but legible script on the inside of the band reads 'With love always, KG'.”
Item Level 29
Binds when picked up
Finger
+8 Stamina
+6 Attack Power
Sell Price: 19 silver 60 copper
| Leaderboard | Overall | US PvP | Shamans |
|---|---|---|---|
| Highest levels | #30,373 of 101,970 | #8,880 of 26,630 | #3,537 of 9,663 |
Only counts characters we know about so far.
Rank 0/5
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
Rank 5/5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Rank 0/3
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Rank 0/5
Reduces the cooldown of your Shock spells by 0.2 sec.
Rank 3/3
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.
Rank 0/3
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 0/1
Requires 10 points in Elemental Combat talents
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 0/3
Requires 10 points in Elemental Combat talents
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 0/2
Requires 15 points in Elemental Combat talents
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Rank 0/3
Requires 15 points in Elemental Combat talents
Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
Rank 0/1
Requires 15 points in Elemental Combat talents
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Rank 0/2
Requires 20 points in Elemental Combat talents
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Rank 0/1
Requires 20 points in Elemental Combat talents
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Rank 0/3
Requires 20 points in Elemental Combat talents
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 0/5
Requires 25 points in Elemental Combat talents
Requires 3 points in Lightning Overload
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 0/1
Requires 30 points in Elemental Combat talents
Requires 1 point in Call of Thunder
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Rank 0/2
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 1/5
Improves your chance to get a critical strike with all spells and attacks by 1%.
Next rank:
Improves your chance to get a critical strike with all spells and attacks by 2%.
Rank 0/5
Increases your Intellect by 2%.
Rank 0/2
Requires 5 points in Enhancement talents
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 0/3
Requires 5 points in Enhancement talents
Increases your Attack Power by an amount equal to 50% of your Intellect.
Rank 0/3
Requires 5 points in Enhancement talents
Increases the damage done by your Lightning Shield orbs by 5%.
Rank 0/3
Requires 10 points in Enhancement talents
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 0/1
Requires 10 points in Enhancement talents
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Rank 0/3
Requires 10 points in Enhancement talents
Increases your chance to dodge by an additional 2%.
Rank 0/5
Requires 15 points in Enhancement talents
Increases your Stamina by 2%.
Rank 0/5
Requires 15 points in Enhancement talents
Requires 3 points in Mental Dexterity
Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
Rank 0/1
Requires 15 points in Enhancement talents
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Rank 0/2
Requires 15 points in Enhancement talents
Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
Rank 0/1
Requires 20 points in Enhancement talents
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Rank 0/2
Requires 20 points in Enhancement talents
Increases your spell damage and healing by up to 15% of your Intellect.
Rank 0/2
Requires 20 points in Enhancement talents
Requires 1 point in Stormstrike
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 0/5
Requires 25 points in Enhancement talents
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 0/1
Requires 30 points in Enhancement talents
Requires 2 points in Mental Quickness
Increases your attack speed by 30% for 25 sec.
Rank 0/5
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 5/5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Rank 2/3
Allows 33% of your Mana regeneration to continue while casting.
Next rank:
Allows 50% of your Mana regeneration to continue while casting.
Rank 0/3
Reduces the threat generated by your spells by 5%.
Rank 0/5
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 0/2
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 0/3
Requires 10 points in Restoration talents
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 0/3
Requires 10 points in Restoration talents
Gives your healing spells a 23% chance to not lose casting time when you take damage.
Rank 0/1
Requires 10 points in Restoration talents
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Rank 0/5
Requires 15 points in Restoration talents
Increases the critical effect chance of your healing spells by 1%.
Rank 0/5
Requires 15 points in Restoration talents
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 0/1
Requires 15 points in Restoration talents
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Rank 0/3
Requires 20 points in Restoration talents
Increases the amount healed by your Healing Wave spell by 8%.
Rank 0/1
Requires 20 points in Restoration talents
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Rank 0/5
Requires 25 points in Restoration talents
Increases the effectiveness of your healing spells by 2%.
Rank 0/1
Requires 30 points in Restoration talents
Requires 3 points in Healing Way
Heals a friendly target for 600 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Latest achievement: Novice Shaman, Nov 8