Standings
Only counts characters we know about so far.
On First-Name Terms with Healers
Item Level 45
Binds when equipped
HeadMail
222 Armor
+10 Intellect
+17 Agility
+12 Stamina
Durability 56 / 70
Requires Level 40
Sell Price: 84 silver 7 copper
Item Level 46
Binds when picked up
Neck
+4 Agility
+12 Stamina
+5 Spell Power
Requires Level 41
Sell Price: 83 silver 28 copper
Item Level 36
Binds when picked up
ShoulderCloth
39 Armor
+10 Intellect
+5 Stamina
+7 Spell Power
Durability 34 / 50
Sell Price: 28 silver 64 copper
Item Level 32
Binds when picked up
Back
24 Armor
+12 Attack Power
+7 Spirit
Requires Level 27
Sell Price: 19 silver 55 copper
Item Level 43
Binds when picked up
ChestMail
266 Armor
+9 Intellect
+3 Stamina
+7 Spell Damage
+20 Spell Healing
+15 Spirit
Enchanted: Stamina +4 and Armor +32
Durability 89 / 120
Requires Level 39
Sell Price: 1 gold 2 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 1
Tabard
Sell Price: 25 silver
Item Level 50
Binds when equipped
WristMail
131 Armor
+6 Stamina
+28 Attack Power
Durability 38 / 40
Requires Level 45
Sell Price: 87 silver
This character's image arrives soon after the page's first visit.
Item Level 49
Binds when picked up
Two-HandMace
126 - 190 Damage
Speed 3.70
(42.7 damage per second)
+5 Strength
+28 Critical Strike
Windfury 2
Durability 92 / 100
Requires Level 44
Sell Price: 3 gold 27 silver 60 copper
Item Level 10
Binds when picked up
RelicTotem
Equip: Reduces the mana cost of Flame Shock and Lightning Bolt by 5 Mana.
Classes: Shaman
Sell Price: 69 copper
Item Level 42
Binds when picked up
HandsMail
149 Armor
+7 Intellect
+20 Attack Power
Enchanted: Stamina +4 and Armor +32
Durability 20 / 35
Sell Price: 38 silver 67 copper
Item Level 48
Binds when picked up
WaistMail
163 Armor
+11 Strength
+6 Spell Damage
+16 Spell Healing
+12 Spirit
Durability 36 / 40
Requires Level 43
Sell Price: 76 silver 97 copper
Item Level 48
Binds when equipped
LegsMail
230 Armor
+13 Intellect
+13 Strength
Enchanted: Stamina +4 and Armor +32
Durability 47 / 75
Requires Level 43
Sell Price: 1 gold 26 silver 92 copper
Item Level 39
Binds when equipped
FeetLeather
75 Armor
+9 Intellect
+4 Spell Power
+5 Spirit
Enchanted: Stamina +4 and Armor +32
Durability 28 / 45
Requires Level 34
Sell Price: 38 silver 71 copper
Item Level 44
Binds when picked up
Finger
+12 Intellect
+5 Spell Power
Sell Price: 73 silver 76 copper
Item Level 45
Binds when picked up
Finger
+6 Intellect
+7 Stamina
+9 Spell Power
Sell Price: 78 silver 86 copper
Item Level 40
Binds when picked up
Trinket
+18 Frost Resistance
Use: Increases damage and healing done by magical spells and effects by up to 19 for 30 sec. (6 Min Cooldown)
Requires Level 35
Sell Price: 54 silver 44 copper
Item Level 50
Binds when picked up
Trinket
Equip: Increases mount speed by 3%.
Sell Price: 93 silver 47 copper
Only counts characters we know about so far.
Rank 0/5
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
Rank 3/5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.
Next rank:
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.
Rank 0/3
Requires 5 points in Elemental Combat talents
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Rank 0/5
Requires 5 points in Elemental Combat talents
Reduces the cooldown of your Shock spells by 0.2 sec.
Rank 0/3
Requires 5 points in Elemental Combat talents
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
Rank 0/3
Requires 5 points in Elemental Combat talents
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 0/1
Requires 10 points in Elemental Combat talents
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 0/3
Requires 10 points in Elemental Combat talents
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 0/2
Requires 15 points in Elemental Combat talents
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Rank 0/3
Requires 15 points in Elemental Combat talents
Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
Rank 0/1
Requires 15 points in Elemental Combat talents
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Rank 0/2
Requires 20 points in Elemental Combat talents
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Rank 0/1
Requires 20 points in Elemental Combat talents
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Rank 0/3
Requires 20 points in Elemental Combat talents
Requires 3 points in Elemental Alacrity
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 0/5
Requires 25 points in Elemental Combat talents
Requires 3 points in Lightning Overload
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 0/1
Requires 30 points in Elemental Combat talents
Requires 1 point in Call of Thunder
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Rank 0/2
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 5/5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Rank 2/5
Increases your Intellect by 4%.
Next rank:
Increases your Intellect by 6%.
Rank 0/2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 3/3
Increases your Attack Power by an amount equal to 150% of your Intellect.
Rank 0/3
Increases the damage done by your Lightning Shield orbs by 5%.
Rank 3/3
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Rank 1/1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Rank 1/3
Increases your chance to dodge by an additional 2%.
Next rank:
Increases your chance to dodge by an additional 4%.
Rank 0/5
Increases your Stamina by 2%.
Rank 5/5
Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Rank 1/1
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Rank 2/2
Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Rank 1/1
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Rank 2/2
Increases your spell damage and healing by up to 30% of your Intellect.
Rank 2/2
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Rank 5/5
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rank 1/1
Increases your attack speed by 30% for 25 sec.
Rank 0/5
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 0/5
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 0/3
Requires 5 points in Restoration talents
Allows 17% of your Mana regeneration to continue while casting.
Rank 0/3
Requires 5 points in Restoration talents
Reduces the threat generated by your spells by 5%.
Rank 0/5
Requires 5 points in Restoration talents
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 0/2
Requires 5 points in Restoration talents
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 0/3
Requires 10 points in Restoration talents
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 0/3
Requires 10 points in Restoration talents
Gives your healing spells a 23% chance to not lose casting time when you take damage.
Rank 0/1
Requires 10 points in Restoration talents
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Rank 0/5
Requires 15 points in Restoration talents
Increases the critical effect chance of your healing spells by 1%.
Rank 0/5
Requires 15 points in Restoration talents
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 0/1
Requires 15 points in Restoration talents
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Rank 0/3
Requires 20 points in Restoration talents
Increases the amount healed by your Healing Wave spell by 8%.
Rank 0/1
Requires 20 points in Restoration talents
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Rank 0/5
Requires 25 points in Restoration talents
Increases the effectiveness of your healing spells by 2%.
Rank 0/1
Requires 30 points in Restoration talents
Requires 3 points in Healing Way
Heals a friendly target for 600 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
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Latest achievement: Experienced Shaman, Nov 14