Standings
Only counts characters we know about so far.
Graveyard Regular
Item Level 40
Binds when equipped
HeadMail
187 Armor
+19 Spell Power
Durability 60 / 60
Requires Level 35
Sell Price: 48 silver 71 copper
Item Level 32
Binds when picked up
Neck
+10 Spirit
Sell Price: 26 silver 19 copper
Item Level 41
Binds when equipped
ShoulderMail
176 Armor
+14 Spell Power
Durability 60 / 60
Requires Level 36
Sell Price: 54 silver 20 copper
Item Level 36
Binds when picked up
Back
24 Armor
+6 Stamina
+5 Spell Power
+5 Spell Damage Vs Elementals
Sell Price: 23 silver 60 copper
Item Level 39
Binds when equipped
ChestMail
227 Armor
+16 Stamina
Durability 100 / 100
Requires Level 34
Sell Price: 59 silver 15 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 39
Binds when equipped
WristLeather
48 Armor
+7 Intellect
+4 Stamina
+3 Spell Power
Durability 30 / 30
Requires Level 34
Sell Price: 25 silver 89 copper
This character's image arrives soon after the page's first visit.
Item Level 40
Binds when picked up
Main HandFist Weapon
28 - 52 Damage
Speed 2.20
(18.2 damage per second)
+6 Intellect
Enchanted: Revelation
Flametongue 3
Equip: Increases the critical strike chance of your Lightning Bolt spell by 1%.
Durability 65 / 65
Sell Price: 1 gold 31 silver 33 copper
Item Level 40
Binds when picked up
Off HandShield
1,078 Armor
+6 Intellect
+9 Stamina
+2 Mana Regeneration per 5 sec
Durability 100 / 100
Sell Price: 82 silver 81 copper
Item Level 10
Binds when picked up
RelicTotem
Equip: Reduces the mana cost of Flame Shock and Lightning Bolt by 5 Mana.
Classes: Shaman
Sell Price: 69 copper
Item Level 43
Binds when equipped
HandsMail
151 Armor
+19 Nature Damage
Durability 35 / 35
Requires Level 38
Sell Price: 42 silver 87 copper
Item Level 43
Binds when equipped
WaistMail
136 Armor
+15 Spell Power
Durability 35 / 35
Requires Level 38
Sell Price: 43 silver 3 copper
Item Level 39
Binds when equipped
LegsMail
199 Armor
+19 Spell Power
Durability 75 / 75
Requires Level 34
Sell Price: 59 silver 37 copper
Item Level 40
Binds when equipped
FeetLeather
76 Armor
+17 Nature Damage
Enchanted: Stamina +4 and Armor +32
Durability 45 / 45
Requires Level 35
Sell Price: 41 silver 79 copper
Item Level 35
Binds when picked up
Finger
+6 Stamina
+4 Spell Power
Sell Price: 29 silver 89 copper
Item Level 26
Binds when picked up
Finger
+6 Stamina
+6 Spell Power
Requires Level 21
Sell Price: 15 silver 25 copper
Item Level 33
Binds when picked up
Trinket
Use: Reach into the bag and hope for the best. (10 Min Cooldown)
“Not every potion is meant for consumption.”
Sell Price: 24 silver 89 copper
Only counts characters we know about so far.
Rank 5/5
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
Rank 0/5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Rank 0/3
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Rank 5/5
Reduces the cooldown of your Shock spells by 1.0 sec.
Rank 3/3
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.
Rank 2/3
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.
Next rank:
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Rank 1/1
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 0/3
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 0/2
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Rank 3/3
Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
Rank 1/1
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Rank 1/2
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Next rank:
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
Rank 1/1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Rank 3/3
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 2/5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
Next rank:
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
Rank 0/1
Requires 30 points in Elemental Combat talents
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Rank 0/2
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 5/5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Rank 0/5
Increases your Intellect by 2%.
Rank 0/2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 0/3
Increases your Attack Power by an amount equal to 33% of your Intellect.
Rank 0/3
Increases the damage done by your Lightning Shield orbs by 5%.
Rank 0/3
Requires 10 points in Enhancement talents
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 0/1
Requires 10 points in Enhancement talents
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Rank 0/3
Requires 10 points in Enhancement talents
Increases your chance to dodge by an additional 2%.
Rank 0/5
Requires 15 points in Enhancement talents
Increases your Stamina by 2%.
Rank 0/5
Requires 15 points in Enhancement talents
Requires 3 points in Mental Dexterity
Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
Rank 0/1
Requires 15 points in Enhancement talents
Instantly strike for 100% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Rank 0/2
Requires 15 points in Enhancement talents
Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
Rank 0/1
Requires 20 points in Enhancement talents
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Rank 0/2
Requires 20 points in Enhancement talents
Increases your spell damage and healing by up to 15% of your Intellect.
Rank 0/2
Requires 20 points in Enhancement talents
Requires 1 point in Stormstrike
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 0/5
Requires 25 points in Enhancement talents
When you deal damage with a melee attack, you have a 16% chance (based on weapon speed) to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rank 0/1
Requires 30 points in Enhancement talents
Requires 2 points in Mental Quickness
Increases your attack speed by 30% for 25 sec.
Rank 0/5
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 0/5
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 0/3
Requires 5 points in Restoration talents
Allows 17% of your Mana regeneration to continue while casting.
Rank 0/3
Requires 5 points in Restoration talents
Reduces the threat generated by your spells by 5%.
Rank 0/5
Requires 5 points in Restoration talents
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 0/2
Requires 5 points in Restoration talents
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 0/3
Requires 10 points in Restoration talents
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 0/3
Requires 10 points in Restoration talents
Gives your healing spells a 23% chance to not lose casting time when you take damage.
Rank 0/1
Requires 10 points in Restoration talents
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Rank 0/5
Requires 15 points in Restoration talents
Increases the critical effect chance of your healing spells by 1%.
Rank 0/5
Requires 15 points in Restoration talents
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 0/1
Requires 15 points in Restoration talents
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Rank 0/3
Requires 20 points in Restoration talents
Increases the amount healed by your Healing Wave spell by 8%.
Rank 0/1
Requires 20 points in Restoration talents
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Rank 0/5
Requires 25 points in Restoration talents
Increases the effectiveness of your healing spells by 2%.
Rank 0/1
Requires 30 points in Restoration talents
Requires 3 points in Healing Way
Heals a friendly target for 600 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
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Latest achievement: Journeyman Engineer, Nov 11