Arms 0
- Improved Heroic Strike
Rank 0/3
Reduces the cost of your Heroic Strike ability by 1 Rage.
- Deflection
Rank 0/5
Increases your Parry chance by 1%.
- Improved Rend
Rank 0/3
Increases the Bleed damage done by your Rend ability by 12%.
- Improved Charge
Rank 0/2
Requires 5 points in Arms talents
Increases the Rage generated by your Charge ability by 3.
- Improved Tactical Mastery
Rank 0/3
Requires 5 points in Arms talents
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
- Improved Overpower
Rank 0/2
Requires 5 points in Arms talents
Increases the critical strike chance of your Overpower ability by 25%.
- Anger Management
Rank 0/1
Requires 10 points in Arms talents
Requires 3 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- Deep Wounds
Rank 0/3
Requires 10 points in Arms talents
Requires 3 points in Improved Rend
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
- Spearing Strike
Rank 0/1
Requires 15 points in Arms talents
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Two-Handed Weapon Specialization
Rank 0/3
Requires 15 points in Arms talents
Increases the damage you deal with two-handed melee weapons by 2%.
- Impale
Rank 0/2
Requires 15 points in Arms talents
Requires 3 points in Deep Wounds
Increases the critical strike damage bonus of your abilities by 10%.
- Bloodthrill
Rank 0/2
Requires 20 points in Arms talents
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
- Sweeping Strikes
Rank 0/1
Requires 20 points in Arms talents
Your next 5 melee attacks strike an additional nearby opponent.
- Weaponmaster
Rank 0/5
Requires 20 points in Arms talents
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Improved Slam
Rank 0/2
Requires 25 points in Arms talents
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
- Improved Hamstring
Rank 0/3
Requires 25 points in Arms talents
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
- Mortal Strike
Rank 0/1
Requires 30 points in Arms talents
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.