Standings
| Leaderboard | Overall | US Normal | Warriors |
|---|---|---|---|
| Highest levels | #47,085 of 101,532 | #12,675 of 36,535 | #5,663 of 12,000 |
Only counts characters we know about so far.
Charges First, Thinks Later
Item Level 22
Binds when picked up
Neck
+1 Intellect
+1 Agility
+1 Strength
+1 Stamina
+1 to All Resistances
+1 Fire Resistance
+1 Frost Resistance
+1 Shadow Resistance
+1 Nature Resistance
+1 Arcane Resistance
+1 Spirit
Requires Level 17
Sell Price: 9 silver 12 copper
Item Level 22
Binds when equipped
ShoulderMail
130 Armor
+3 Strength
+4 Stamina
Durability 50 / 50
Requires Level 17
Sell Price: 5 silver 32 copper
Item Level 22
Binds when picked up
Back
20 Armor
+6 Stamina
Equip: When struck in combat, inflicts 1 Nature damage to the attacker.
Requires Level 17
Sell Price: 6 silver 77 copper
Item Level 20
Binds when picked up
ChestMail
184 Armor
+7 Stamina
+3 Defense
+5 Spell Power
Enchanted: Stamina +1 and Armor +8
Durability 95 / 95
Requires Level 15
Sell Price: 4 silver 88 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 17
Binds when equipped
WristMail
69 Armor
+3 Stamina
Durability 25 / 25
Requires Level 12
Sell Price: 2 silver 90 copper

Item Level 24
Binds when picked up
Main HandSword
24 - 45 Damage
Speed 2.20
(15.7 damage per second)
+5 Agility
+2 Stamina
Durability 75 / 75
Sell Price: 28 silver 83 copper
Item Level 23
Binds when picked up
Off HandShield
528 Armor
+5 Defense
Durability 80 / 80
Requires Level 18
Sell Price: 16 silver 32 copper
Item Level 13
Binds when equipped
RangedGun
7 - 14 Damage
Speed 2.00
(5.3 damage per second)
+1 Stamina
Durability 35 / 35
Requires Level 8
Sell Price: 3 silver 56 copper
Item Level 12
Binds when equipped
HandsMail
77 Armor
+1 Strength
+1 Stamina
Enchanted: Stamina +1 and Armor +8
Durability 20 / 20
Requires Level 7
Sell Price: 71 copper
Item Level 20
Binds when picked up
WaistMail
104 Armor
+3 Strength
+7 Stamina
Durability 35 / 35
Requires Level 15
Sell Price: 5 silver 5 copper
Item Level 18
Binds when picked up
LegsMail
141 Armor
+3 Strength
+3 Spirit
Enchanted: Stamina +1 and Armor +8
Durability 60 / 60
Sell Price: 6 silver 45 copper
Item Level 15
Binds when picked up
FeetMail
109 Armor
+4 Strength
+4 Stamina
Enchanted: Stamina +1 and Armor +8
Durability 40 / 40
Requires Level 10
Sell Price: 4 silver 1 copper
Item Level 23
Binds when picked up
Finger
+3 Stamina
+1 Defense
Sell Price: 8 silver 15 copper
| Leaderboard | Overall | US Normal | Warriors |
|---|---|---|---|
| Highest levels | #47,085 of 101,532 | #12,675 of 36,535 | #5,663 of 12,000 |
Only counts characters we know about so far.
Rank 0/3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 0/5
Increases your Parry chance by 1%.
Rank 0/3
Increases the Bleed damage done by your Rend ability by 12%.
Rank 0/2
Requires 5 points in Arms talents
Increases the Rage generated by your Charge ability by 3.
Rank 0/3
Requires 5 points in Arms talents
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Rank 0/2
Requires 5 points in Arms talents
Increases the critical strike chance of your Overpower ability by 25%.
Rank 0/1
Requires 10 points in Arms talents
Requires 3 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Rank 0/3
Requires 10 points in Arms talents
Requires 3 points in Improved Rend
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 0/1
Requires 15 points in Arms talents
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Rank 0/3
Requires 15 points in Arms talents
Increases the damage you deal with two-handed melee weapons by 2%.
Rank 0/2
Requires 15 points in Arms talents
Requires 3 points in Deep Wounds
Increases the critical strike damage bonus of your abilities by 10%.
Rank 0/2
Requires 20 points in Arms talents
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Rank 0/1
Requires 20 points in Arms talents
Your next 5 melee attacks strike an additional nearby opponent.
Rank 0/5
Requires 20 points in Arms talents
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 0/2
Requires 25 points in Arms talents
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Rank 0/3
Requires 25 points in Arms talents
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 0/1
Requires 30 points in Arms talents
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Rank 0/5
Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
Rank 0/5
Improves your chance to get a critical strike with melee attacks by 1%.
Rank 0/5
Requires 5 points in Fury talents
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 0/5
Requires 5 points in Fury talents
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 0/3
Requires 10 points in Fury talents
Increases your chance to hit with off-hand attacks by 4%.
Rank 0/1
Requires 10 points in Fury talents
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Rank 0/3
Requires 10 points in Fury talents
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 0/5
Requires 10 points in Fury talents
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 0/5
Requires 15 points in Fury talents
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 0/1
Requires 15 points in Fury talents
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Rank 0/2
Requires 15 points in Fury talents
Reduces the Rage cost of your Execute ability by 3.
Rank 0/2
Requires 20 points in Fury talents
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 0/1
Requires 20 points in Fury talents
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Rank 0/2
Requires 20 points in Fury talents
Requires 3 points in Blood Craze
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 0/2
Requires 20 points in Fury talents
Reduces the cooldown of your Intercept ability by 5 sec.
Rank 0/2
Requires 25 points in Fury talents
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Rank 0/3
Requires 25 points in Fury talents
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 0/1
Requires 30 points in Fury talents
Requires 1 point in Death Wish
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Rank 0/2
Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 5/5
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Rank 0/5
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 0/5
Increases your Defense Skill by 4.
Rank 3/3
Increases damage dealt by your Revenge ability by 60%.
Rank 2/3
Reduces the Rage cost of your Thunder Clap ability by 4.
Next rank:
Reduces the Rage cost of your Thunder Clap ability by 6.
Rank 0/1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Rank 2/2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 0/3
Reduces the cooldown of your Disarm ability by 7 secs.
Rank 0/3
Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.
Rank 0/3
Requires 15 points in Protection talents
Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 0/1
Requires 15 points in Protection talents
Your Charge ability is now usable while in Defensive Stance.
Rank 0/2
Requires 15 points in Protection talents
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 0/2
Requires 20 points in Protection talents
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 0/1
Requires 20 points in Protection talents
Stuns the target for 5 sec.
Rank 0/3
Requires 20 points in Protection talents
Reduces the Rage cost of your offensive abilities by 1.
Rank 0/5
Requires 25 points in Protection talents
Increases all damage you deal by 2% while a shield is equipped.
Rank 0/1
Requires 30 points in Protection talents
Requires 1 point in Concussion Blow
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.