Standings
Only counts characters we know about so far.
Hunts the Other Faction
Item Level 30
Binds when picked up
HeadLeather
84 Armor
+10 Agility
+13 Stamina
Durability 60 / 60
Requires Level 25
Sell Price: 10 silver 8 copper
Item Level 44
Binds when picked up
Neck
+1 Agility
+7 Stamina
+10 Spirit
Sell Price: 72 silver 1 copper
Item Level 35
Binds when equipped
ShoulderLeather
76 Armor
+5 Agility
+5 Strength
+6 Stamina
Durability 48 / 50
Requires Level 30
Sell Price: 26 silver 9 copper
Item Level 40
Binds when picked up
Back
29 Armor
+7 Stamina
+7 Critical Strike
+12 Attack Power
Requires Level 35
Sell Price: 40 silver 39 copper
Item Level 34
Binds when picked up
ChestLeather
110 Armor
+13 Intellect
+9 Agility
+7 Stamina
Enchanted: Stamina +3 and Armor +24
Durability 96 / 100
Requires Level 29
Sell Price: 41 silver 31 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 42
Binds when picked up
WristCloth
27 Armor
+9 Agility
-6 Stamina
+13 Nature Resistance
-6 Spirit
Durability 29 / 30
Requires Level 37
Sell Price: 30 silver 73 copper
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Item Level 34
Binds when picked up
Two-HandPolearm
69 - 104 Damage
Speed 3.00
(28.8 damage per second)
+10 Agility
+10 Hit
+9 Nature Resistance
Durability 100 / 100
Requires Level 29
Sell Price: 1 gold 2 silver 92 copper
Item Level 39
Binds when picked up
RangedCrossbow
40 - 60 Damage
Speed 2.40
(20.8 damage per second)
+8 Attack Power
Enchanted: Scope (+5 Damage)
Chance on hit: Launch a magic severing bolt at the target, dealing 36 Physical damage and interrupting the spell being cast for 5 sec.
Durability 73 / 75
Requires Level 34
Sell Price: 93 silver 50 copper
Item Level 27
Binds when equipped
HandsLeather
61 Armor
+6 Agility
+6 Strength
+3 Stamina
Enchanted: Agility +7
Durability 33 / 35
Requires Level 22
Sell Price: 9 silver 62 copper
Item Level 35
Binds when picked up
WaistLeather
63 Armor
+6 Intellect
+9 Agility
+6 Stamina
+4 Spirit
Durability 34 / 35
Requires Level 30
Sell Price: 10 silver 63 copper
Item Level 37
Binds when picked up
LegsLeather
101 Armor
+18 Agility
+3 Strength
+6 Stamina
Enchanted: Stamina +3 and Armor +24
Durability 71 / 75
Sell Price: 52 silver 52 copper
Item Level 27
Binds when picked up
FeetLeather
67 Armor
+8 Agility
+6 Stamina
Enchanted: Stamina +3 and Armor +24
Durability 41 / 45
Sell Price: 14 silver 48 copper
Item Level 28
Binds when equipped
Finger
+4 Agility
+4 Stamina
Requires Level 23
Sell Price: 9 silver 14 copper
Item Level 41
Binds when picked up
Finger
+7 Stamina
+2 Physical Damage
Requires Level 36
Sell Price: 58 silver 59 copper
Only counts characters we know about so far.
Rank 0/5
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Rank 5/5
Increases the Health and Armor of your pets by 15%.
Rank 2/2
Increases all damage you and your pet deal by 2% while your pet is active.
Rank 1/3
Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Next rank:
Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank 2/2
Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Rank 2/2
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Rank 1/1
Increases the movement speed of your pets by 30%.
Rank 5/5
Increases the damage done by your pets and hawks by 15%.
Rank 0/2
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Rank 5/5
Increases the critical strike chance of your pets and hawks by 10%.
Rank 1/1
Command a hawk to dive-bomb your targeted enemy, dealing 57 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Rank 0/2
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Rank 1/1
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Rank 2/2
Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Rank 5/5
Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 1/1
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Rank 0/3
Increases the range of your ranged weapons by 2 yards.
Rank 0/5
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Rank 1/5
Increases your critical strike chance with all attacks by 1%.
Next rank:
Increases your critical strike chance with all attacks by 2%.
Rank 0/3
Requires 5 points in Marksmanship talents
Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Rank 0/5
Requires 5 points in Marksmanship talents
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Rank 0/5
Requires 5 points in Marksmanship talents
Increases your Attack Power by 20% of your Intellect.
Rank 0/2
Requires 10 points in Marksmanship talents
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Rank 0/5
Requires 10 points in Marksmanship talents
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 0/1
Requires 10 points in Marksmanship talents
You deal 20% increased damage with all attacks while you do not have an active pet.
Rank 0/1
Requires 15 points in Marksmanship talents
Increases the Ranged Attack Power of party or raid members within 45 yds by 20.
Rank 0/5
Requires 15 points in Marksmanship talents
Requires 5 points in Careful Aim
Increases the critical strike damage bonus on all ranged abilities by 6%.
Rank 0/2
Requires 20 points in Marksmanship talents
Requires 2 points in Rapid Killing
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Rank 0/3
Requires 20 points in Marksmanship talents
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.
Rank 0/1
Requires 20 points in Marksmanship talents
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Rank 0/5
Requires 25 points in Marksmanship talents
Increases the damage you deal with ranged weapons by 1%.
Rank 0/1
Requires 30 points in Marksmanship talents
Requires 1 point in Trueshot Aura
A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Rank 0/5
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Rank 0/5
Increases your Parry chance by 1%.
Rank 0/5
Requires 5 points in Survival talents
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Rank 0/2
Requires 5 points in Survival talents
Increases the critical strike chance of all your melee abilities by 2%.
Rank 0/5
Requires 5 points in Survival talents
Increases your total Health by 2%.
Rank 0/3
Requires 5 points in Survival talents
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Rank 0/2
Requires 10 points in Survival talents
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Rank 0/3
Requires 10 points in Survival talents
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Rank 0/1
Requires 10 points in Survival talents
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Rank 0/2
Requires 15 points in Survival talents
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Rank 0/5
Requires 15 points in Survival talents
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Rank 0/1
Requires 15 points in Survival talents
Requires 1 point in Deterrence
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Rank 0/2
Requires 20 points in Survival talents
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Rank 0/2
Requires 20 points in Survival talents
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Rank 0/2
Requires 20 points in Survival talents
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Rank 0/1
Requires 20 points in Survival talents
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Rank 0/5
Requires 25 points in Survival talents
Increases your Agility by 3%.
Rank 0/1
Requires 30 points in Survival talents
Requires 2 points in Expose Prey
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
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Latest achievement: Explore The Barrens, Nov 15