Standings
Only counts characters we know about so far.
Thirsty for No Reason
Item Level 41
Binds when equipped
HeadLeather
91 Armor
+12 Agility
+11 Stamina
Durability 23 / 50
Requires Level 36
Sell Price: 29 silver 22 copper
Item Level 40
Binds when picked up
Neck
+9 Stamina
+9 Spirit
Sell Price: 52 silver 93 copper
Item Level 41
Binds when picked up
ShoulderLeather
93 Armor
+11 Agility
+12 Stamina
+4 Defense
Durability 34 / 60
Sell Price: 55 silver 32 copper
Item Level 43
Binds when equipped
Back
28 Armor
+7 Agility
+7 Stamina
Requires Level 38
Sell Price: 40 silver 44 copper
Item Level 41
Binds when equipped
ChestLeather
113 Armor
+15 Agility
+6 Stamina
Enchanted: Stamina +4 and Armor +32
Durability 44 / 85
Requires Level 36
Sell Price: 38 silver 81 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 29
Binds when picked up
WristLeather
44 Armor
+7 Stamina
+10 Attack Power
Enchanted: Agility +3
Durability 24 / 35
Sell Price: 11 silver 91 copper

Item Level 39
Binds when picked up
One-HandAxe
46 - 87 Damage
Speed 2.50
(26.6 damage per second)
+5 Strength
+5 Stamina
+6 Health Per 5 Sec.
Enchanted: Recovery
Crippling Poison
Durability 51 / 90
Requires Level 34
Sell Price: 1 gold 27 silver 40 copper
Item Level 44
Binds when picked up
One-HandSword
46 - 86 Damage
Speed 2.20
(30 damage per second)
+9 Stamina
+4 Spirit
Instant Poison III (80 |4Charge:Charges;)
Durability 48 / 90
Sell Price: 1 gold 80 silver 3 copper
Item Level 34
Binds when picked up
ThrownThrown
21 - 39 Damage
Speed 1.90
(15.8 damage per second)
+7 Attack Power
+2 Skinning Skill
Durability 133 / 200
“Serves as a Skinning Knife.”
Sell Price: 49 silver 32 copper
Item Level 36
Binds when picked up
HandsLeather
71 Armor
+24 Attack Power
+21 Attack Power Vs Beasts
Enchanted: Stamina +4 and Armor +32
Durability 19 / 35
Requires Level 31
Sell Price: 24 silver 6 copper
Item Level 39
Binds when equipped
WaistLeather
61 Armor
+8 Agility
+8 Stamina
Durability 18 / 30
Requires Level 34
Sell Price: 25 silver 87 copper
Item Level 37
Binds when picked up
LegsLeather
101 Armor
+18 Agility
+3 Strength
+6 Stamina
Enchanted: Stamina +4 and Armor +32
Durability 41 / 75
Sell Price: 52 silver 52 copper
Item Level 40
Binds when equipped
FeetLeather
76 Armor
+10 Stamina
Use: Increases run speed by 40% for 15 sec. (5 Min Cooldown)
Durability 26 / 45
Requires Level 35
Sell Price: 42 silver 53 copper
Item Level 25
Binds when picked up
Finger
+4 Agility
+4 Stamina
+4 Hit
Classes: Rogue
Sell Price: 13 silver 55 copper
Item Level 26
Binds when picked up
Finger
+4 Agility
+6 Stamina
Requires Level 21
Sell Price: 14 silver 72 copper
Item Level 33
Binds when picked up
Trinket
Use: Reach into the bag and hope for the best. (10 Min Cooldown)
“Not every potion is meant for consumption.”
Sell Price: 24 silver 89 copper
Item Level 1
Binds when picked up
Trinket
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Min Cooldown)
Sell Price: 37 silver 50 copper
Only counts characters we know about so far.
Level 38 → 39 · Item level 33 → 34. We save a snapshot on each day the character changes.
| Day | Level |
|---|---|
| Nov 14 | 39 |
| Nov 13 | 38 |
Rank 0/3
Increases the duration of your Gouge ability by 0.5 sec.
Rank 0/2
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 0/5
Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 0/3
Requires 5 points in Assassination talents
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 0/2
Requires 5 points in Assassination talents
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 0/3
Requires 5 points in Assassination talents
Increases the duration of your Slice and Dice ability by 15%.
Rank 0/2
Requires 10 points in Assassination talents
Increases your maximum Energy by 5.
Rank 0/1
Requires 10 points in Assassination talents
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Rank 0/2
Requires 10 points in Assassination talents
Requires 5 points in Malice
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Rank 0/5
Requires 15 points in Assassination talents
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 0/1
Requires 15 points in Assassination talents
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Rank 0/5
Requires 15 points in Assassination talents
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 0/5
Requires 20 points in Assassination talents
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Rank 0/1
Requires 20 points in Assassination talents
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Rank 0/2
Requires 20 points in Assassination talents
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 0/3
Requires 25 points in Assassination talents
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Rank 0/1
Requires 30 points in Assassination talents
Requires 1 point in Venom
Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rank 3/3
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Rank 2/2
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Rank 0/5
Increases your Dodge chance by 1%.
Rank 0/3
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 3/3
Increases your Parry chance by 6%.
Rank 3/3
Improves your chance to hit by 3%.
Rank 0/2
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2/2
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Rank 1/1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Rank 2/2
Increases the Energy cost reduction of your Poised ability by 10.
Rank 0/2
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 1/1
Reduces the Energy cost of your Eviscerate ability by 15.
Rank 2/2
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Rank 1/3
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Next rank:
Increases the damage of your Sinister Strike and Eviscerate abilities by 10%.
Rank 2/2
Increases the damage done by your off-hand weapon by 50%.
Rank 1/1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Rank 5/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Rank 2/5
Increases the Energy generated by your Shank ability by 6 and reduces its cooldown by 0.8 sec.
Next rank:
Increases the Energy generated by your Shank ability by 9 and reduces its cooldown by 1.2 sec.
Rank 1/1
Increases your Energy regeneration rate by 100% for 15 sec.
Rank 0/3
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Rank 0/3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 0/5
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Rank 0/2
Requires 5 points in Subtlety talents
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 0/3
Requires 5 points in Subtlety talents
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Rank 0/3
Requires 5 points in Subtlety talents
Increases the critical strike chance of your Ambush ability by 15%.
Rank 0/2
Requires 5 points in Subtlety talents
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 0/3
Requires 10 points in Subtlety talents
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 0/1
Requires 10 points in Subtlety talents
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Rank 0/3
Requires 10 points in Subtlety talents
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 0/2
Requires 15 points in Subtlety talents
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 0/1
Requires 15 points in Subtlety talents
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Rank 0/2
Requires 15 points in Subtlety talents
Requires 2 points in Dirty Tricks
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Rank 0/2
Requires 20 points in Subtlety talents
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 0/1
Requires 20 points in Subtlety talents
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Rank 0/1
Requires 20 points in Subtlety talents
Requires 3 points in Serrated Blades
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Rank 0/5
Requires 25 points in Subtlety talents
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Rank 0/1
Requires 30 points in Subtlety talents
Requires 1 point in Preparation
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 215 damage cap 2 points: 24% stored, 360 damage cap 3 points: 36% stored, 505 damage cap 4 points: 48% stored, 649 damage cap 5 points: 60% stored, 794 damage cap
Latest achievement: Journeyman Tailor, Nov 11