Standings
| Leaderboard | Overall | US PvP | Mages |
|---|---|---|---|
| Highest levels | #37,947 of 101,969 | #10,995 of 26,630 | #3,243 of 9,949 |
Only counts characters we know about so far.
Scourge of the Wildlife
Item Level 26
Binds when picked up
ShoulderCloth
30 Armor
+4 Intellect
+2 Stamina
+1 Mana Regeneration per 5 sec
Durability 40 / 40
Sell Price: 9 silver 20 copper
Item Level 22
Binds when equipped
Back
18 Armor
+3 Intellect
+3 Stamina
Requires Level 17
Sell Price: 5 silver 70 copper
Item Level 12
Binds when equipped
ChestCloth
23 Armor
+1 Spell Power
+2 Spirit
Durability 50 / 50
Requires Level 7
Sell Price: 1 silver 61 copper
Item Level 14
Shirt
Sell Price: 37 copper
Item Level 20
Binds when equipped
WristCloth
15 Armor
+2 Intellect
+1 Stamina
+1 Spell Power
Durability 20 / 20
Requires Level 15
Sell Price: 2 silver 95 copper

Item Level 24
Binds when picked up
Two-HandStaff
34 - 51 Damage
Speed 2.80
(15.2 damage per second)
+10 Spirit
Equip: Increases movement speed by 2% in Silverpine Forest and Hillsbrad Foothills.
Durability 90 / 90
Sell Price: 36 silver 42 copper
Item Level 27
Binds when picked up
RangedWand
24 - 45 Fire Damage
Speed 1.60
(21.6 damage per second)
+2 Intellect
+2 Spell Power
Durability 50 / 50
Sell Price: 25 silver 94 copper
Item Level 22
Binds when equipped
HandsCloth
25 Armor
+3 Intellect
+8 Spirit
Durability 20 / 20
Requires Level 17
Sell Price: 4 silver 45 copper
Item Level 21
Binds when picked up
WaistCloth
22 Armor
+6 Spell Power
+5 Spirit
Durability 20 / 20
Requires Level 16
Sell Price: 4 silver
Item Level 14
Binds when equipped
LegsCloth
23 Armor
+2 Intellect
+2 Spell Power
Durability 40 / 40
Requires Level 9
Sell Price: 2 silver 26 copper
Item Level 22
Binds when equipped
FeetCloth
25 Armor
+7 Frost Damage
Durability 30 / 30
Requires Level 17
Sell Price: 5 silver 70 copper
Item Level 24
Binds when picked up
Finger
+3 Stamina
+2 Spell Piercing
Requires Level 19
Sell Price: 11 silver 53 copper
Item Level 29
Binds when picked up
Finger
+8 Stamina
+6 Attack Power
Sell Price: 19 silver 60 copper
| Leaderboard | Overall | US PvP | Mages |
|---|---|---|---|
| Highest levels | #37,947 of 101,969 | #10,995 of 26,630 | #3,243 of 9,949 |
Only counts characters we know about so far.
Rank 0/2
Increases your damage with Wands by 13%.
Rank 0/5
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Rank 0/3
Increases your Armor by an amount equal to 25% of your Intellect.
Rank 0/2
Requires 5 points in Arcane talents
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 0/2
Requires 5 points in Arcane talents
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 0/5
Requires 5 points in Arcane talents
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 0/2
Requires 5 points in Arcane talents
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 0/2
Requires 10 points in Arcane talents
Increases the range of your Arcane spells by 3 yards.
Rank 0/3
Requires 10 points in Arcane talents
Increases the critical strike chance of your Arcane spells by 2%.
Rank 0/1
Requires 10 points in Arcane talents
Blasts the target with energy, dealing 177 to 178 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Rank 0/2
Requires 15 points in Arcane talents
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 0/2
Requires 15 points in Arcane talents
Your Counterspell also Silences the target for 2 sec.
Rank 0/3
Requires 15 points in Arcane talents
Requires 5 points in Arcane Concentration
Allows 17% of your Mana regeneration to continue while casting.
Rank 0/1
Requires 15 points in Arcane talents
Requires 1 point in Arcane Blast
Launches a projectile of pure Arcane energy at the enemy target, causing 419 to 467 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Rank 0/1
Requires 20 points in Arcane talents
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Rank 0/5
Requires 20 points in Arcane talents
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 0/3
Requires 25 points in Arcane talents
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 0/1
Requires 30 points in Arcane talents
Requires 1 point in Presence of Mind
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Rank 0/5
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 0/5
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Rank 0/5
Requires 5 points in Fire talents
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 0/2
Requires 5 points in Fire talents
Increases the range of your Fire spells by 3 yards.
Rank 0/3
Requires 5 points in Fire talents
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 0/3
Requires 10 points in Fire talents
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 0/3
Requires 10 points in Fire talents
Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 0/1
Requires 10 points in Fire talents
Hurls an immense fiery boulder that causes 411 to 425 Fire damage and an additional 236 Fire damage over 12 sec.
Rank 0/2
Requires 10 points in Fire talents
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 0/3
Requires 15 points in Fire talents
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 0/2
Requires 15 points in Fire talents
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 0/1
Requires 15 points in Fire talents
Requires 1 point in Pyroblast
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Rank 0/3
Requires 15 points in Fire talents
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 0/3
Requires 20 points in Fire talents
Increases the critical strike chance of your Fire spells by 2%.
Rank 0/1
Requires 20 points in Fire talents
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 198 to 224 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Rank 0/3
Requires 25 points in Fire talents
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 0/1
Requires 30 points in Fire talents
Requires 3 points in Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Rank 0/2
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Rank 3/5
Reduces the casting time of your Frostbolt spell by 0.3 sec.
Next rank:
Reduces the casting time of your Frostbolt spell by 0.4 sec.
Rank 3/3
Improves your chance to hit with all spells by 6%.
Rank 5/5
Increases the critical strike damage bonus of your Frost spells by 100%.
Rank 3/3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Rank 0/2
Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 0/3
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 0/3
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 0/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 1/1
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Rank 0/2
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 0/1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Rank 0/3
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 0/3
Requires 20 points in Frost talents
Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 0/1
Requires 20 points in Frost talents
Finishes the remaining cooldown on all your other Frost spells.
Rank 0/2
Requires 20 points in Frost talents
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 0/5
Requires 25 points in Frost talents
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 0/1
Requires 30 points in Frost talents
Requires 1 point in Cold Snap
Shield yourself, absorbing 480 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.