Standings
| Leaderboard | Overall | US PvP | Rogues |
|---|---|---|---|
| Highest levels | #31,009 of 105,457 | #8,941 of 26,866 | #3,269 of 9,913 |
| Most Need rolls | #47,990 of 52,006 | #13,125 of 13,952 | #4,724 of 5,086 |
Only counts characters we know about so far.
Lurks in Bushes
Item Level 13
Binds when picked up
Back
12 Armor
+1 Agility
Sell Price: 1 silver 51 copper
Item Level 17
Binds when equipped
ChestLeather
73 Armor
+4 Agility
+3 Stamina
Enchanted: Stamina +1 and Armor +8
Durability 52 / 65
Requires Level 12
Sell Price: 4 silver 61 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 18
Binds when picked up
WristLeather
33 Armor
+3 Stamina
Durability 19 / 20
Sell Price: 2 silver 71 copper
No image available for this character.
Item Level 20
Binds when equipped
One-HandDagger
10 - 20 Damage
Speed 1.50
(10.0 damage per second)
+2 Stamina
+2 Nature Resistance
Durability 37 / 40
Requires Level 15
Sell Price: 13 silver 94 copper
Item Level 20
Binds when equipped
One-HandDagger
10 - 20 Damage
Speed 1.50
(10.0 damage per second)
+2 Stamina
+2 Nature Resistance
Durability 38 / 40
Requires Level 15
Sell Price: 13 silver 94 copper
Item Level 3
ThrownThrown
1 - 3 Damage
Speed 2.00
(1 damage per second)
Durability 174 / 200
Sell Price: 8 copper
Item Level 5
Binds when picked up
HandsCloth
6 Armor
Enchanted: Stamina +1 and Armor +8
Durability 8 / 14
Sell Price: 5 copper
Item Level 15
Binds when equipped
WaistLeather
39 Armor
+3 Stamina
Durability 16 / 20
Requires Level 10
Sell Price: 1 silver 83 copper
Item Level 14
Binds when equipped
LegsLeather
60 Armor
+2 Agility
+2 Stamina
Durability 42 / 45
Requires Level 9
Sell Price: 2 silver 99 copper
Item Level 8
FeetLeather
31 Armor
Enchanted: Stamina +1 and Armor +8
Durability 11 / 25
Requires Level 3
Sell Price: 29 copper
| Leaderboard | Overall | US PvP | Rogues |
|---|---|---|---|
| Highest levels | #31,009 of 105,457 | #8,941 of 26,866 | #3,269 of 9,913 |
| Most Need rolls | #47,990 of 52,006 | #13,125 of 13,952 | #4,724 of 5,086 |
Only counts characters we know about so far.
Level 15 → 19 · Item level 7 → 9. We save a snapshot on each day the character changes.
| Day | Level |
|---|---|
| Nov 9 | 19 |
| Nov 8 | 15 |
Rank 0/3
Increases the duration of your Gouge ability by 0.5 sec.
Rank 0/2
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 0/5
Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 0/3
Requires 5 points in Assassination talents
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 0/2
Requires 5 points in Assassination talents
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 0/3
Requires 5 points in Assassination talents
Increases the duration of your Slice and Dice ability by 15%.
Rank 0/2
Requires 10 points in Assassination talents
Increases your maximum Energy by 5.
Rank 0/1
Requires 10 points in Assassination talents
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Rank 0/2
Requires 10 points in Assassination talents
Requires 5 points in Malice
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Rank 0/5
Requires 15 points in Assassination talents
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 0/1
Requires 15 points in Assassination talents
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Rank 0/5
Requires 15 points in Assassination talents
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 0/5
Requires 20 points in Assassination talents
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Rank 0/1
Requires 20 points in Assassination talents
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Rank 0/2
Requires 20 points in Assassination talents
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 0/3
Requires 25 points in Assassination talents
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Rank 0/1
Requires 30 points in Assassination talents
Requires 1 point in Venom
Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rank 0/3
Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Rank 0/2
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Rank 0/5
Increases your Dodge chance by 1%.
Rank 0/3
Requires 5 points in Combat talents
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 0/3
Requires 5 points in Combat talents
Increases your Parry chance by 2%.
Rank 0/3
Requires 5 points in Combat talents
Improves your chance to hit by 1%.
Rank 0/2
Requires 5 points in Combat talents
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 0/2
Requires 10 points in Combat talents
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 0/1
Requires 10 points in Combat talents
Requires 3 points in Deflection
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Rank 0/2
Requires 10 points in Combat talents
Increases the Energy cost reduction of your Poised ability by 5.
Rank 0/2
Requires 15 points in Combat talents
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 0/1
Requires 15 points in Combat talents
Reduces the Energy cost of your Eviscerate ability by 15.
Rank 0/2
Requires 15 points in Combat talents
Requires 3 points in Precision
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 0/3
Requires 15 points in Combat talents
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Rank 0/2
Requires 20 points in Combat talents
Increases the damage done by your off-hand weapon by 25%.
Rank 0/1
Requires 20 points in Combat talents
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Rank 0/5
Requires 20 points in Combat talents
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 0/5
Requires 25 points in Combat talents
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Rank 0/1
Requires 30 points in Combat talents
Requires 1 point in Blade Flurry
Increases your Energy regeneration rate by 100% for 15 sec.
Rank 0/3
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Rank 3/3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Rank 2/5
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.
Next rank:
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 12%.
Rank 0/2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 1/3
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Next rank:
Reduces your speed penalty from your Stealth ability by 10% and reduces its cooldown by 4 sec.
Rank 0/3
Increases the critical strike chance of your Ambush ability by 15%.
Rank 0/2
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 0/3
Requires 10 points in Subtlety talents
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 0/1
Requires 10 points in Subtlety talents
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Rank 0/3
Requires 10 points in Subtlety talents
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 0/2
Requires 15 points in Subtlety talents
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 0/1
Requires 15 points in Subtlety talents
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Rank 0/2
Requires 15 points in Subtlety talents
Requires 2 points in Dirty Tricks
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Rank 0/2
Requires 20 points in Subtlety talents
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 0/1
Requires 20 points in Subtlety talents
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Rank 0/1
Requires 20 points in Subtlety talents
Requires 3 points in Serrated Blades
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Rank 0/5
Requires 25 points in Subtlety talents
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Rank 0/1
Requires 30 points in Subtlety talents
Requires 1 point in Preparation
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 215 damage cap 2 points: 24% stored, 360 damage cap 3 points: 36% stored, 505 damage cap 4 points: 48% stored, 649 damage cap 5 points: 60% stored, 794 damage cap