Standings
| Leaderboard | Overall | US Normal | Druids |
|---|---|---|---|
| Highest levels | #24,419 of 101,920 | #5,329 of 36,839 | #2,818 of 11,073 |
Only counts characters we know about so far.
Forgot to Breathe
Item Level 27
Binds when picked up
ShoulderLeather
67 Armor
+6 Intellect
+3 Strength
Durability 48 / 50
Sell Price: 13 silver 9 copper
Item Level 27
Binds when picked up
Back
22 Armor
+4 Agility
+6 Stamina
Requires Level 22
Sell Price: 12 silver 15 copper
Item Level 18
Binds when picked up
ChestCloth
35 Armor
+4 Intellect
+6 Stamina
+4 Spirit
Enchanted: Stamina +1 and Armor +8
Durability 63 / 65
Requires Level 13
Sell Price: 5 silver 16 copper
Item Level 14
Shirt
Sell Price: 1 silver 39 copper
Item Level 20
Binds when picked up
WristLeather
37 Armor
+4 Agility
+5 Spell Power
Durability 26 / 30
Requires Level 15
Sell Price: 4 silver 26 copper

Item Level 24
Binds when picked up
Two-HandStaff
35 - 53 Damage
Speed 2.90
(15.2 damage per second)
+7 Intellect
+7 Agility
+7 Stamina
Durability 83 / 90
Sell Price: 36 silver 4 copper
Item Level 27
Binds when picked up
HandsLeather
61 Armor
+4 Strength
+4 Stamina
+5 Spell Damage
+15 Spell Healing
Durability 30 / 35
Requires Level 22
Sell Price: 10 silver 20 copper
Item Level 27
Binds when picked up
WaistCloth
25 Armor
+7 Stamina
+8 Spell Power
Durability 26 / 30
Requires Level 22
Sell Price: 8 silver 10 copper
Item Level 28
Binds when picked up
LegsCloth
40 Armor
+12 Spell Power
+9 Spirit
Durability 52 / 60
Requires Level 23
Sell Price: 17 silver 82 copper
Item Level 24
Binds when picked up
FeetCloth
29 Armor
+7 Stamina
+5 Spell Damage
+15 Spell Healing
Durability 28 / 35
Requires Level 19
Sell Price: 8 silver 31 copper
Item Level 29
Binds when picked up
Finger
+8 Stamina
+6 Attack Power
Sell Price: 19 silver 60 copper
Item Level 24
Binds when equipped
Finger
+4 Strength
+2 Stamina
+2 Spirit
Requires Level 19
Sell Price: 8 silver 37 copper
Item Level 29
Binds when picked up
Trinket
Equip: Spells and attacks deal 2 Shadow damage. Deals 4 times as much damage to Murlocs.
Requires Level 24
Sell Price: 19 silver 87 copper
| Leaderboard | Overall | US Normal | Druids |
|---|---|---|---|
| Highest levels | #24,419 of 101,920 | #5,329 of 36,839 | #2,818 of 11,073 |
Only counts characters we know about so far.
Rank 0/5
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Rank 0/5
Increases the periodic damage and healing done by your spells and abilities by 2%.
Rank 0/3
Requires 5 points in Balance talents
Reduces the Mana cost of your damaging spells by 8%.
Rank 0/2
Requires 5 points in Balance talents
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Rank 0/2
Requires 5 points in Balance talents
Requires 1 point in Nature's Splendor
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 0/2
Requires 5 points in Balance talents
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Rank 0/3
Requires 10 points in Balance talents
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Rank 0/1
Requires 10 points in Balance talents
Requires 2 points in Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Rank 0/1
Requires 15 points in Balance talents
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Rank 0/5
Requires 15 points in Balance talents
Requires 2 points in Improved Moonfire
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Rank 0/5
Requires 15 points in Balance talents
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Rank 0/2
Requires 20 points in Balance talents
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 0/1
Requires 20 points in Balance talents
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Rank 0/3
Requires 20 points in Balance talents
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 0/5
Requires 25 points in Balance talents
Increases the damage done by your Arcane and Nature spells by 2%.
Rank 0/1
Requires 30 points in Balance talents
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Rank 0/5
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 0/5
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Rank 0/2
Requires 5 points in Feral Combat talents
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 0/3
Requires 5 points in Feral Combat talents
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Rank 0/2
Requires 5 points in Feral Combat talents
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Rank 0/3
Requires 5 points in Feral Combat talents
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 0/3
Requires 10 points in Feral Combat talents
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Rank 0/2
Requires 10 points in Feral Combat talents
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Rank 0/1
Requires 10 points in Feral Combat talents
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Rank 0/2
Requires 10 points in Feral Combat talents
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Rank 0/3
Requires 15 points in Feral Combat talents
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Rank 0/1
Requires 15 points in Feral Combat talents
Requires 2 points in Savage Fury
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Rank 0/1
Requires 15 points in Feral Combat talents
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Rank 0/2
Requires 15 points in Feral Combat talents
Requires 2 points in Sharpened Claws
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Rank 0/1
Requires 20 points in Feral Combat talents
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Rank 0/2
Requires 20 points in Feral Combat talents
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rank 0/5
Requires 25 points in Feral Combat talents
Requires 3 points in Predatory Strikes
Increases damage done by your melee abilities on Bleeding targets by 3%.
Rank 0/5
Requires 25 points in Feral Combat talents
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 0/1
Requires 30 points in Feral Combat talents
Requires 1 point in Leader of the Pack
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Rank 0/1
Requires 30 points in Feral Combat talents
Requires 1 point in Predatory Discipline
Instantly convert 684 Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Rank 0/5
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Rank 5/5
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Rank 5/5
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Rank 0/3
Allows 17% of your Mana regeneration to continue while casting.
Rank 0/3
Reduces the mana cost of all shapeshifting by 10%.
Rank 0/3
Reduces the threat generated by your Nature and Arcane spells by 10%.
Rank 4/5
Increases the effect of all your healing spells by 8%.
Next rank:
Increases the effect of all your healing spells by 10%.
Rank 1/1
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Rank 0/5
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Rank 3/3
Increases the effect of your Rejuvenation spell by 15%.
Rank 0/1
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Rank 0/1
Requires 20 points in Restoration talents
When activated, your next Nature spell becomes an instant cast spell.
Rank 0/3
Requires 20 points in Restoration talents
Increases your Spirit by 5%.
Rank 0/2
Requires 20 points in Restoration talents
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Rank 0/5
Requires 25 points in Restoration talents
Increases the critical effect chance of your Regrowth spell by 10%.
Rank 0/1
Requires 30 points in Restoration talents
Requires 3 points in Living Spirit
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Latest achievement: Novice Druid, Nov 8