Standings
Only counts characters we know about so far.
Hunts the Other Faction
Item Level 34
Binds when equipped
HeadMail
171 Armor
+5 Strength
+11 Stamina
Durability 28 / 60
Requires Level 29
Sell Price: 30 silver 53 copper
Item Level 26
Binds when picked up
Neck
+3 Agility
+3 Spirit
“A cheap imitation of a sentimental necklace. With the original returned, this gift has been given meaning of its own.”
Sell Price: 12 silver 73 copper
Item Level 24
Binds when picked up
ShoulderMail
135 Armor
+6 Stamina
Durability 32 / 55
Sell Price: 6 silver 24 copper
Item Level 31
Binds when picked up
Back
22 Armor
+4 Strength
+4 Stamina
Sell Price: 15 silver 10 copper
Item Level 29
Binds when equipped
ChestMail
214 Armor
+14 Strength
+6 Stamina
Enchanted: Stamina +2 and Armor +16
Durability 65 / 120
Requires Level 24
Sell Price: 29 silver 35 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 33
Binds when equipped
WristMail
91 Armor
+4 Strength
+5 Stamina
Durability 19 / 35
Requires Level 28
Sell Price: 11 silver 6 copper
This character's image arrives soon after the page's first visit.
Item Level 35
Binds when picked up
Two-HandSword
63 - 95 Damage
Speed 3.30
(23.9 damage per second)
Chance on hit: Blasts a target for 117 Arcane damage.
Durability 85 / 85
“Morgan Ladimore's sword.”
Sell Price: 88 silver 27 copper
Item Level 27
Binds when equipped
HandsMail
118 Armor
+4 Strength
+4 Stamina
+3 Spirit
Enchanted: Stamina +2 and Armor +16
Durability 27 / 35
Requires Level 22
Sell Price: 9 silver 65 copper
Item Level 35
Binds when picked up
WaistMail
132 Armor
+6 Strength
+10 Stamina
+7 Defense
Durability 25 / 40
Requires Level 30
Sell Price: 13 silver 37 copper
Item Level 24
Binds when picked up
LegsMail
173 Armor
+11 Strength
+5 Stamina
Enchanted: Stamina +2 and Armor +16
Durability 43 / 75
Sell Price: 17 silver 30 copper
Item Level 28
Binds when picked up
FeetMail
132 Armor
+5 Agility
+5 Strength
Enchanted: Stamina +2 and Armor +16
Durability 28 / 50
Sell Price: 16 silver 2 copper
Item Level 31
Binds when picked up
Finger
+4 Intellect
+3 Agility
+3 Strength
+4 Stamina
+3 Spirit
Sell Price: 23 silver 71 copper
Item Level 22
Binds when picked up
Finger
+4 Strength
+5 Stamina
Requires Level 17
Sell Price: 9 silver 44 copper
Item Level 23
Binds when picked up
Trinket
+1 Spirit
Use: Allows you to look far into the distance.
Requires Level 18
“Mmmrrgglumg Cookie grgl mrg mllgrgrm. -Lookie, Former Ship Lookout”
Sell Price: 10 silver 45 copper
Only counts characters we know about so far.
Rank 0/5
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Rank 0/5
Increases your Strength by 2%.
Rank 0/3
Requires 5 points in Holy talents
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Rank 0/2
Requires 5 points in Holy talents
Allows 15% of your Mana regeneration to continue while casting.
Rank 0/5
Requires 5 points in Holy talents
Increases the damage done by your Seals and Judgements by 3%.
Rank 0/2
Requires 5 points in Holy talents
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 0/1
Requires 10 points in Holy talents
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Rank 0/5
Requires 10 points in Holy talents
Requires 2 points in Reverence
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 0/2
Requires 10 points in Holy talents
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 0/2
Requires 15 points in Holy talents
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Rank 0/2
Requires 15 points in Holy talents
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 0/1
Requires 15 points in Holy talents
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Rank 0/2
Requires 20 points in Holy talents
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Rank 0/1
Requires 20 points in Holy talents
Blasts the target with Holy energy, causing 207 to 219 Holy damage to an enemy, or 333 to 342 healing to an ally.
Rank 0/2
Requires 20 points in Holy talents
Requires 1 point in Holy Shock
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Rank 0/5
Requires 25 points in Holy talents
Increases the critical strike healing bonus of your Holy spells by 10%.
Rank 0/1
Requires 30 points in Holy talents
Requires 1 point in Holy Shock
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 398 to 417. Only one Vigil per Paladin may be active in each party.
Rank 0/5
Increases your total Intellect by 2%.
Rank 0/5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Rank 0/3
Requires 5 points in Protection talents
Improves your chance to hit by 1%.
Rank 0/2
Requires 5 points in Protection talents
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Rank 0/2
Requires 5 points in Protection talents
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Rank 0/1
Requires 10 points in Protection talents
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Rank 0/3
Requires 10 points in Protection talents
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Rank 0/2
Requires 10 points in Protection talents
Requires 5 points in Redoubt
Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Rank 0/5
Requires 10 points in Protection talents
Increases your armor value from items by 2%.
Rank 0/1
Requires 15 points in Protection talents
Requires 1 point in Templar's Bulwark
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Rank 0/3
Requires 15 points in Protection talents
While Righteous Fury is active, all damage taken is reduced by 3%.
Rank 0/5
Requires 15 points in Protection talents
Increases your Defense Skill by 4.
Rank 0/2
Requires 20 points in Protection talents
Reduces the duration of Stun and Charm effects on you by 10%.
Rank 0/1
Requires 20 points in Protection talents
Increases chance to block by 30% for 10 sec, and deals 90 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Rank 0/5
Requires 20 points in Protection talents
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 0/3
Requires 25 points in Protection talents
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 0/1
Requires 30 points in Protection talents
Requires 1 point in Holy Shield
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Rank 5/5
Increases your Parry chance by 5%.
Rank 0/5
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Rank 2/2
Decreases the cooldown of your Judgement ability by 2 sec.
Rank 3/3
Improves your chance to get a critical strike with all spells and attacks by 6%.
Rank 3/3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Rank 0/3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.
Rank 0/2
Reduces the duration of Fear and Disorient effects on you by 15%.
Rank 1/1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 108 to 114 Holy damage, 217 to 230 if the target is stunned or incapacitated.
Rank 2/2
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Rank 0/2
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Rank 1/1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Rank 3/3
Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Rank 0/2
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Rank 0/1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Rank 3/3
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Rank 0/5
Requires 25 points in Retribution talents
Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Rank 0/1
Requires 30 points in Retribution talents
Requires 1 point in Repentance
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
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Latest achievement: Journeyman Blacksmith, Nov 12