Standings
| Leaderboard | Overall | US PvP | Mages |
|---|---|---|---|
| Highest levels | #47,085 of 101,532 | #13,440 of 26,546 | #4,141 of 9,896 |
Only counts characters we know about so far.
Quest Hoarder
Item Level 21
ShoulderCloth
25 Armor
Durability 29 / 35
Requires Level 16
Sell Price: 3 silver 1 copper
Item Level 12
Binds when equipped
Back
11 Armor
+1 Spell Power
Requires Level 7
Sell Price: 67 copper
Item Level 14
Binds when equipped
ChestCloth
26 Armor
+2 Stamina
+2 Spell Power
Enchanted: Intellect +2
Durability 11 / 50
Requires Level 9
Sell Price: 2 silver 24 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 12
Binds when equipped
WristCloth
10 Armor
+1 Spirit
Durability 7 / 16
Requires Level 7
Sell Price: 45 copper

Item Level 14
Binds when picked up
Two-HandStaff
16 - 24 Damage
Speed 2.80
(7.1 damage per second)
+2 Intellect
+2 Stamina
Durability 40 / 50
Sell Price: 7 silver 31 copper
Item Level 23
Binds when equipped
RangedWand
22 - 41 Arcane Damage
Speed 1.80
(17.5 damage per second)
+2 Spell Power
Durability 34 / 45
Requires Level 13
Sell Price: 2 silver
Item Level 10
Binds when equipped
HandsCloth
12 Armor
+1 Spell Power
Durability 9 / 16
Requires Level 5
Sell Price: 29 copper
Item Level 15
Binds when picked up
WaistCloth
17 Armor
+3 Intellect
+3 Stamina
+4 Spell Power
Durability 5 / 20
Requires Level 10
Sell Price: 1 silver 74 copper
Item Level 14
Binds when equipped
LegsCloth
23 Armor
+2 Intellect
+2 Spell Power
Durability 12 / 40
Requires Level 9
Sell Price: 2 silver 26 copper
Item Level 28
Binds when picked up
FeetCloth
29 Armor
+6 Intellect
+3 Stamina
Durability 34 / 35
Sell Price: 10 silver 80 copper
Item Level 8
Binds when picked up
Finger
+1 Frost Resistance
Sell Price: 31 copper
| Leaderboard | Overall | US PvP | Mages |
|---|---|---|---|
| Highest levels | #47,085 of 101,532 | #13,440 of 26,546 | #4,141 of 9,896 |
Only counts characters we know about so far.
Rank 0/2
Increases your damage with Wands by 13%.
Rank 5/5
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Rank 0/3
Increases your Armor by an amount equal to 25% of your Intellect.
Rank 0/2
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 0/2
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 4/5
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Next rank:
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 2/2
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 0/2
Increases the range of your Arcane spells by 3 yards.
Rank 0/3
Increases the critical strike chance of your Arcane spells by 2%.
Rank 1/1
Blasts the target with energy, dealing 177 to 178 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Rank 0/2
Requires 15 points in Arcane talents
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 0/2
Requires 15 points in Arcane talents
Your Counterspell also Silences the target for 2 sec.
Rank 0/3
Requires 15 points in Arcane talents
Requires 5 points in Arcane Concentration
Allows 17% of your Mana regeneration to continue while casting.
Rank 0/1
Requires 15 points in Arcane talents
Launches a projectile of pure Arcane energy at the enemy target, causing 419 to 467 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Rank 0/1
Requires 20 points in Arcane talents
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Rank 0/5
Requires 20 points in Arcane talents
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 0/3
Requires 25 points in Arcane talents
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 0/1
Requires 30 points in Arcane talents
Requires 1 point in Presence of Mind
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Rank 0/5
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 0/5
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Rank 0/5
Requires 5 points in Fire talents
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 0/2
Requires 5 points in Fire talents
Increases the range of your Fire spells by 3 yards.
Rank 0/3
Requires 5 points in Fire talents
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 0/3
Requires 10 points in Fire talents
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 0/3
Requires 10 points in Fire talents
Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 0/1
Requires 10 points in Fire talents
Hurls an immense fiery boulder that causes 411 to 425 Fire damage and an additional 236 Fire damage over 12 sec.
Rank 0/2
Requires 10 points in Fire talents
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 0/3
Requires 15 points in Fire talents
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 0/2
Requires 15 points in Fire talents
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 0/1
Requires 15 points in Fire talents
Requires 1 point in Pyroblast
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Rank 0/3
Requires 15 points in Fire talents
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 0/3
Requires 20 points in Fire talents
Increases the critical strike chance of your Fire spells by 2%.
Rank 0/1
Requires 20 points in Fire talents
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 198 to 224 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Rank 0/3
Requires 25 points in Fire talents
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 0/1
Requires 30 points in Fire talents
Requires 3 points in Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Rank 0/2
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Rank 0/5
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Rank 0/3
Improves your chance to hit with all spells by 2%.
Rank 0/5
Requires 5 points in Frost talents
Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 0/3
Requires 5 points in Frost talents
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 0/2
Requires 5 points in Frost talents
Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 0/3
Requires 5 points in Frost talents
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 0/3
Requires 10 points in Frost talents
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 0/3
Requires 10 points in Frost talents
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 0/1
Requires 10 points in Frost talents
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Rank 0/2
Requires 15 points in Frost talents
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 0/1
Requires 15 points in Frost talents
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Rank 0/3
Requires 15 points in Frost talents
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 0/3
Requires 20 points in Frost talents
Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 0/1
Requires 20 points in Frost talents
Finishes the remaining cooldown on all your other Frost spells.
Rank 0/2
Requires 20 points in Frost talents
Requires 1 point in Ice Lance
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 0/5
Requires 25 points in Frost talents
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 0/1
Requires 30 points in Frost talents
Requires 1 point in Cold Snap
Shield yourself, absorbing 480 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Latest achievement: Explore Darkshore, Nov 8