Standings
| Leaderboard | Overall | US Normal | Warriors |
|---|---|---|---|
| Highest levels | #33,893 of 101,515 | #8,138 of 36,536 | #4,102 of 11,997 |
Only counts characters we know about so far.
Outdoor Enthusiast
Item Level 20
Binds when picked up
Neck
+3 Spirit
Sell Price: 5 silver 65 copper
Item Level 22
Binds when equipped
ShoulderMail
130 Armor
+3 Strength
+4 Stamina
Durability 42 / 50
Requires Level 17
Sell Price: 5 silver 32 copper
Item Level 27
Binds when picked up
Back
22 Armor
+3 Stamina
+10 Attack Power
+9 Attack Power Vs Beasts
Requires Level 22
Sell Price: 12 silver 15 copper
Item Level 20
Binds when picked up
ChestMail
184 Armor
+8 Strength
+5 Shadow Resistance
Durability 80 / 95
Requires Level 15
Sell Price: 10 silver 27 copper
Item Level 1
Shirt
Sell Price: 1 copper
Item Level 24
Binds when equipped
WristMail
79 Armor
+3 Strength
+3 Stamina
Durability 25 / 30
Requires Level 19
Sell Price: 7 silver 25 copper

Item Level 24
Binds when picked up
Main HandSword
24 - 45 Damage
Speed 2.20
(15.7 damage per second)
+5 Agility
+2 Stamina
Durability 68 / 75
Sell Price: 28 silver 83 copper
Item Level 24
Binds when picked up
Off HandShield
478 Armor
+4 Stamina
+2 Spirit
Durability 58 / 75
Sell Price: 15 silver 88 copper
Item Level 27
Binds when picked up
RangedBow
20 - 37 Damage
Speed 2.60
(11.0 damage per second)
+3 Hit
Durability 60 / 60
Requires Level 23
Sell Price: 24 silver 61 copper
Item Level 27
Binds when equipped
HandsMail
118 Armor
+4 Strength
+4 Stamina
+3 Spirit
Durability 29 / 35
Requires Level 22
Sell Price: 9 silver 65 copper
Item Level 25
Binds when equipped
WaistMail
103 Armor
+6 Stamina
Durability 26 / 30
Requires Level 20
Sell Price: 8 silver 44 copper
Item Level 16
Binds when equipped
LegsMail
132 Armor
+2 Agility
+3 Stamina
Durability 38 / 55
Requires Level 11
Sell Price: 4 silver 92 copper
Item Level 23
Binds when picked up
FeetMail
134 Armor
+7 Stamina
+6 Health Per 5 Sec.
Durability 44 / 50
Requires Level 18
Sell Price: 11 silver 53 copper
Item Level 29
Binds when picked up
Finger
+8 Stamina
+6 Attack Power
Sell Price: 19 silver 60 copper
Item Level 23
Binds when picked up
Finger
+3 Stamina
+1 Defense
Sell Price: 8 silver 15 copper
| Leaderboard | Overall | US Normal | Warriors |
|---|---|---|---|
| Highest levels | #33,893 of 101,515 | #8,138 of 36,536 | #4,102 of 11,997 |
Only counts characters we know about so far.
Rank 0/3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 0/5
Increases your Parry chance by 1%.
Rank 0/3
Increases the Bleed damage done by your Rend ability by 12%.
Rank 0/2
Requires 5 points in Arms talents
Increases the Rage generated by your Charge ability by 3.
Rank 0/3
Requires 5 points in Arms talents
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Rank 0/2
Requires 5 points in Arms talents
Increases the critical strike chance of your Overpower ability by 25%.
Rank 0/1
Requires 10 points in Arms talents
Requires 3 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Rank 0/3
Requires 10 points in Arms talents
Requires 3 points in Improved Rend
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 0/1
Requires 15 points in Arms talents
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Rank 0/3
Requires 15 points in Arms talents
Increases the damage you deal with two-handed melee weapons by 2%.
Rank 0/2
Requires 15 points in Arms talents
Requires 3 points in Deep Wounds
Increases the critical strike damage bonus of your abilities by 10%.
Rank 0/2
Requires 20 points in Arms talents
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Rank 0/1
Requires 20 points in Arms talents
Your next 5 melee attacks strike an additional nearby opponent.
Rank 0/5
Requires 20 points in Arms talents
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 0/2
Requires 25 points in Arms talents
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Rank 0/3
Requires 25 points in Arms talents
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 0/1
Requires 30 points in Arms talents
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Rank 0/5
Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
Rank 0/5
Improves your chance to get a critical strike with melee attacks by 1%.
Rank 0/5
Requires 5 points in Fury talents
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 0/5
Requires 5 points in Fury talents
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 0/3
Requires 10 points in Fury talents
Increases your chance to hit with off-hand attacks by 4%.
Rank 0/1
Requires 10 points in Fury talents
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Rank 0/3
Requires 10 points in Fury talents
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 0/5
Requires 10 points in Fury talents
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 0/5
Requires 15 points in Fury talents
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 0/1
Requires 15 points in Fury talents
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Rank 0/2
Requires 15 points in Fury talents
Reduces the Rage cost of your Execute ability by 3.
Rank 0/2
Requires 20 points in Fury talents
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 0/1
Requires 20 points in Fury talents
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Rank 0/2
Requires 20 points in Fury talents
Requires 3 points in Blood Craze
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 0/2
Requires 20 points in Fury talents
Reduces the cooldown of your Intercept ability by 5 sec.
Rank 0/2
Requires 25 points in Fury talents
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Rank 0/3
Requires 25 points in Fury talents
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 0/1
Requires 30 points in Fury talents
Requires 1 point in Death Wish
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Rank 0/2
Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 5/5
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Rank 0/5
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 0/5
Increases your Defense Skill by 4.
Rank 3/3
Increases damage dealt by your Revenge ability by 60%.
Rank 3/3
Reduces the Rage cost of your Thunder Clap ability by 6.
Rank 0/1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Rank 2/2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 0/3
Reduces the cooldown of your Disarm ability by 7 secs.
Rank 2/3
Increases all threat generated in Defensive stance by an additional 13% while a shield is equipped.
Next rank:
Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
Rank 0/3
Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 1/1
Your Charge ability is now usable while in Defensive Stance.
Rank 0/2
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 0/2
Requires 20 points in Protection talents
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 0/1
Requires 20 points in Protection talents
Stuns the target for 5 sec.
Rank 0/3
Requires 20 points in Protection talents
Reduces the Rage cost of your offensive abilities by 1.
Rank 0/5
Requires 25 points in Protection talents
Increases all damage you deal by 2% while a shield is equipped.
Rank 0/1
Requires 30 points in Protection talents
Requires 1 point in Concussion Blow
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Latest achievement: Novice Warrior, Nov 9