Standings
Only counts characters we know about so far.
Lives in Dungeons
Item Level 48
Binds when picked up
HeadMail
235 Armor
+8 Intellect
+17 Stamina
+26 Attack Power
+8 Health Per 5 Sec.
Durability 70 / 70
Requires Level 43
Sell Price: 1 gold 9 silver 37 copper
Item Level 35
Binds when picked up
Neck
+9 Stamina
+14 Attack Power
+12 Attack Power Vs Undead
Requires Level 30
Sell Price: 34 silver 72 copper
Item Level 50
Binds when picked up
ShoulderPlate
396 Armor
+12 Strength
+12 Stamina
+12 Health Per 5 Sec.
Durability 80 / 80
Requires Level 45
Sell Price: 1 gold 46 silver 94 copper
Item Level 46
Binds when equipped
Back
30 Armor
+5 Agility
+4 Strength
+8 Stamina
Enchanted: Agility +3
Requires Level 41
Sell Price: 53 silver 87 copper
Item Level 45
Binds when equipped
ChestPlate
437 Armor
+14 Strength
+14 Spell Power
Enchanted: Stamina +8
Durability 115 / 115
Requires Level 40
Sell Price: 1 gold 15 silver 86 copper
Item Level 10
Shirt
Sell Price: 25 copper
Item Level 1
Binds when picked up
Tabard
Sell Price: 71 silver 43 copper
Item Level 39
Binds when picked up
WristLeather
52 Armor
+6 Agility
+9 Hit
Enchanted: Strength +5
Durability 35 / 35
Requires Level 34
Sell Price: 32 silver 21 copper
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Item Level 44
Binds when picked up
Two-HandAxe
105 - 159 Damage
Speed 3.40
(38.8 damage per second)
+20 Strength
+10 Stamina
Enchanted: Weapon Damage +5
Durability 100 / 100
Sell Price: 2 gold 25 silver 4 copper
Item Level 44
Binds when picked up
HandsMail
168 Armor
+7 Stamina
+32 Attack Power
Enchanted: Strength +7
Durability 40 / 40
Requires Level 39
Sell Price: 54 silver 1 copper
Item Level 37
Binds when equipped
WaistMail
136 Armor
+12 Strength
+10 Stamina
Durability 40 / 40
Requires Level 32
Sell Price: 31 silver 51 copper
Item Level 44
Binds when picked up
LegsMail
236 Armor
+21 Strength
+10 Stamina
Enchanted: Attack Power +8 and Armor +32
Durability 90 / 90
Requires Level 39
Sell Price: 1 gold 8 silver 2 copper
Item Level 40
Binds when equipped
FeetLeather
76 Armor
+10 Stamina
Enchanted: Agility +4
Use: Increases run speed by 40% for 15 sec. (5 Min Cooldown)
Durability 45 / 45
Requires Level 35
Sell Price: 42 silver 53 copper
Item Level 44
Binds when equipped
Finger
+7 Stamina
+20 Attack Power
+5 Spirit
Requires Level 39
Sell Price: 66 silver 46 copper
Item Level 49
Binds when picked up
Finger
+14 Agility
+5 Stamina
Sell Price: 1 gold 4 silver 83 copper
Item Level 51
Binds when picked up
Trinket
+7 Hit
Equip: +14 Attack Power. This effect is tripled in Forest and Grassland areas.
Sell Price: 95 silver 40 copper
Item Level 51
Binds when picked up
Trinket
+7 Critical Strike
Equip: Increases damage and healing done by magical spells and effects by up to 8. This effect is tripled in Forest and Grassland areas.
Sell Price: 95 silver 76 copper
Only counts characters we know about so far.
Level 46 → 48 · Item level 44 → 45. We save a snapshot on each day the character changes.
| Day | Level |
|---|---|
| Nov 13 | 48 |
| Nov 12 | 46 |
Rank 0/5
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Rank 5/5
Increases your Strength by 10%.
Rank 0/3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Rank 0/2
Allows 15% of your Mana regeneration to continue while casting.
Rank 1/5
Increases the damage done by your Seals and Judgements by 3%.
Next rank:
Increases the damage done by your Seals and Judgements by 6%.
Rank 0/2
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 0/1
Requires 10 points in Holy talents
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Rank 0/5
Requires 10 points in Holy talents
Requires 2 points in Reverence
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 0/2
Requires 10 points in Holy talents
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 0/2
Requires 15 points in Holy talents
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Rank 0/2
Requires 15 points in Holy talents
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 0/1
Requires 15 points in Holy talents
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Rank 0/2
Requires 20 points in Holy talents
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Rank 0/1
Requires 20 points in Holy talents
Blasts the target with Holy energy, causing 210 to 223 Holy damage to an enemy, or 330 to 339 healing to an ally.
Rank 0/2
Requires 20 points in Holy talents
Requires 1 point in Holy Shock
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Rank 0/5
Requires 25 points in Holy talents
Increases the critical strike healing bonus of your Holy spells by 10%.
Rank 0/1
Requires 30 points in Holy talents
Requires 1 point in Holy Shock
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 399 to 418. Only one Vigil per Paladin may be active in each party.
Rank 0/5
Increases your total Intellect by 2%.
Rank 0/5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Rank 0/3
Requires 5 points in Protection talents
Improves your chance to hit by 1%.
Rank 0/2
Requires 5 points in Protection talents
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Rank 0/2
Requires 5 points in Protection talents
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Rank 0/1
Requires 10 points in Protection talents
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Rank 0/3
Requires 10 points in Protection talents
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Rank 0/2
Requires 10 points in Protection talents
Requires 5 points in Redoubt
Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Rank 0/5
Requires 10 points in Protection talents
Increases your armor value from items by 2%.
Rank 0/1
Requires 15 points in Protection talents
Requires 1 point in Templar's Bulwark
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Rank 0/3
Requires 15 points in Protection talents
While Righteous Fury is active, all damage taken is reduced by 3%.
Rank 0/5
Requires 15 points in Protection talents
Increases your Defense Skill by 4.
Rank 0/2
Requires 20 points in Protection talents
Reduces the duration of Stun and Charm effects on you by 10%.
Rank 0/1
Requires 20 points in Protection talents
Increases chance to block by 30% for 10 sec, and deals 90 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Rank 0/5
Requires 20 points in Protection talents
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 0/3
Requires 25 points in Protection talents
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 0/1
Requires 30 points in Protection talents
Requires 1 point in Holy Shield
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Rank 5/5
Increases your Parry chance by 5%.
Rank 0/5
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Rank 2/2
Decreases the cooldown of your Judgement ability by 2 sec.
Rank 3/3
Improves your chance to get a critical strike with all spells and attacks by 6%.
Rank 2/3
Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
Next rank:
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Rank 0/3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.
Rank 0/2
Reduces the duration of Fear and Disorient effects on you by 15%.
Rank 1/1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 110 to 114 Holy damage, 215 to 227 if the target is stunned or incapacitated.
Rank 2/2
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Rank 2/2
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Rank 1/1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Rank 3/3
Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Rank 0/2
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Rank 1/1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Rank 3/3
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Rank 5/5
Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
Rank 1/1
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
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Latest achievement: Expert Blacksmith, Nov 12