Standings
| Leaderboard | Overall | US Normal | Druids |
|---|---|---|---|
| Highest levels | #34,079 of 101,970 | #8,210 of 36,855 | #3,860 of 11,084 |
Only counts characters we know about so far.
Quest Hoarder
Item Level 26
Binds when equipped
ShoulderLeather
65 Armor
+5 Stamina
+3 Spirit
Durability 44 / 50
Requires Level 21
Sell Price: 6 silver 59 copper
Item Level 17
Binds when picked up
Back
15 Armor
+2 Stamina
+3 Attack Power
+4 Attack Power Vs Humanoids
Sell Price: 2 silver 88 copper
Item Level 24
Binds when picked up
ChestLeather
92 Armor
+11 Agility
+5 Stamina
Enchanted: Stamina +2 and Armor +16
Durability 59 / 90
Sell Price: 14 silver 41 copper
Item Level 14
Shirt
Sell Price: 1 silver 39 copper
Item Level 22
Binds when picked up
WristLeather
35 Armor
+3 Agility
+3 Strength
Durability 16 / 25
Sell Price: 4 silver 62 copper

Item Level 23
Binds when picked up
Two-HandMace
55 - 83 Damage
Speed 3.50
(19.7 damage per second)
+4 Agility
+11 Strength
Durability 58 / 80
Requires Level 18
Sell Price: 31 silver 89 copper
Item Level 16
Binds when picked up
RelicIdol
Equip: Reduces the mana cost of shapeshifting spells by 40.
Classes: Druid
Sell Price: 2 silver 34 copper
Item Level 19
Binds when equipped
HandsLeather
52 Armor
+6 Agility
+4 Strength
Durability 27 / 30
Requires Level 14
Sell Price: 3 silver 74 copper
Item Level 19
Binds when equipped
WaistLeather
43 Armor
+3 Intellect
+3 Agility
Durability 19 / 25
Requires Level 14
Sell Price: 3 silver 15 copper
Item Level 19
Binds when picked up
LegsLeather
73 Armor
+6 Agility
+6 Strength
Enchanted: Stamina +2 and Armor +16
Durability 43 / 60
Requires Level 14
Sell Price: 7 silver 42 copper
Item Level 28
Binds when picked up
FeetLeather
62 Armor
+12 Attack Power
+5 Spell Power
Durability 26 / 40
Sell Price: 14 silver 31 copper
Item Level 25
Binds when picked up
Finger
+4 Stamina
+2 Spirit
Sell Price: 4 silver 62 copper
| Leaderboard | Overall | US Normal | Druids |
|---|---|---|---|
| Highest levels | #34,079 of 101,970 | #8,210 of 36,855 | #3,860 of 11,084 |
Only counts characters we know about so far.
Rank 0/5
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Rank 0/5
Increases the periodic damage and healing done by your spells and abilities by 2%.
Rank 0/3
Requires 5 points in Balance talents
Reduces the Mana cost of your damaging spells by 8%.
Rank 0/2
Requires 5 points in Balance talents
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Rank 0/2
Requires 5 points in Balance talents
Requires 1 point in Nature's Splendor
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 0/2
Requires 5 points in Balance talents
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Rank 0/3
Requires 10 points in Balance talents
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Rank 0/1
Requires 10 points in Balance talents
Requires 2 points in Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Rank 0/1
Requires 15 points in Balance talents
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Rank 0/5
Requires 15 points in Balance talents
Requires 2 points in Improved Moonfire
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Rank 0/5
Requires 15 points in Balance talents
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Rank 0/2
Requires 20 points in Balance talents
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 0/1
Requires 20 points in Balance talents
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Rank 0/3
Requires 20 points in Balance talents
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 0/5
Requires 25 points in Balance talents
Increases the damage done by your Arcane and Nature spells by 2%.
Rank 0/1
Requires 30 points in Balance talents
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Rank 4/5
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
Next rank:
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Rank 5/5
Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Rank 2/2
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Rank 0/3
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Rank 0/2
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Rank 0/3
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 0/3
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Rank 2/2
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Rank 1/1
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Rank 2/2
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Rank 0/3
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Rank 0/1
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Rank 0/1
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Rank 0/2
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Rank 0/1
Requires 20 points in Feral Combat talents
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Rank 0/2
Requires 20 points in Feral Combat talents
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rank 0/5
Requires 25 points in Feral Combat talents
Requires 3 points in Predatory Strikes
Increases damage done by your melee abilities on Bleeding targets by 3%.
Rank 0/5
Requires 25 points in Feral Combat talents
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 0/1
Requires 30 points in Feral Combat talents
Requires 1 point in Leader of the Pack
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Rank 0/1
Requires 30 points in Feral Combat talents
Requires 1 point in Predatory Discipline
Instantly convert 684 Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Rank 0/5
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Rank 0/5
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Rank 0/5
Requires 5 points in Restoration talents
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Rank 0/3
Requires 5 points in Restoration talents
Allows 17% of your Mana regeneration to continue while casting.
Rank 0/3
Requires 5 points in Restoration talents
Reduces the mana cost of all shapeshifting by 10%.
Rank 0/3
Requires 10 points in Restoration talents
Reduces the threat generated by your Nature and Arcane spells by 10%.
Rank 0/5
Requires 10 points in Restoration talents
Increases the effect of all your healing spells by 2%.
Rank 0/1
Requires 10 points in Restoration talents
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Rank 0/5
Requires 15 points in Restoration talents
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Rank 0/3
Requires 15 points in Restoration talents
Increases the effect of your Rejuvenation spell by 5%.
Rank 0/1
Requires 15 points in Restoration talents
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Rank 0/1
Requires 20 points in Restoration talents
Requires 5 points in Naturalist
When activated, your next Nature spell becomes an instant cast spell.
Rank 0/3
Requires 20 points in Restoration talents
Increases your Spirit by 5%.
Rank 0/2
Requires 20 points in Restoration talents
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Rank 0/5
Requires 25 points in Restoration talents
Requires 3 points in Improved Rejuvenation
Increases the critical effect chance of your Regrowth spell by 10%.
Rank 0/1
Requires 30 points in Restoration talents
Requires 3 points in Living Spirit
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Latest achievement: Novice Druid, Nov 10