Standings
Only counts characters we know about so far.
Grinds for Fun
Item Level 52
Binds when picked up
HeadPlate
445 Armor
+18 Strength
+10 Hit
+14 Critical Strike
+9 Spirit
Durability 80 / 80
Sell Price: 1 gold 66 silver 66 copper
Item Level 51
Binds when picked up
Neck
+9 Agility
+6 Strength
+10 Stamina
Sell Price: 2 gold 11 silver 41 copper
Item Level 52
Binds when picked up
ShoulderPlate
410 Armor
+10 Strength
+10 Stamina
+10 Hit
Equip: When struck in combat, inflicts 3 Physical damage to the attacker.
Durability 80 / 80
Sell Price: 1 gold 66 silver 66 copper
Item Level 52
Binds when picked up
Back
37 Armor
+13 Stamina
+5 Hit
+60 Bonus Armor
Requires Level 47
Sell Price: 96 silver 41 copper
Item Level 46
Binds when picked up
ChestPlate
490 Armor
+10 Strength
+10 Stamina
+13 Defense
Enchanted: Stamina +4 and Armor +32
Durability 135 / 135
Requires Level 41
Sell Price: 1 gold 50 silver 18 copper
Item Level 1
Binds when picked up
Shirt
Sell Price: 55 silver
Item Level 1
Binds when picked up
Tabard
Sell Price: 71 silver 43 copper
Item Level 36
Binds when equipped
WristMail
104 Armor
+11 Stamina
Durability 40 / 40
Requires Level 31
Sell Price: 28 silver 64 copper

Item Level 57
Binds when equipped
Main HandAxe
78 - 146 Damage
Speed 2.70
(41.5 damage per second)
Chance on hit: Blasts a target for 105 to 147 Nature damage.
Durability 105 / 105
Requires Level 52
Sell Price: 5 gold 41 silver 23 copper
Item Level 56
Binds when picked up
Off HandShield
1,930 Armor
+7 Intellect
+6 Agility
+6 Strength
+7 Stamina
+5 Defense
Durability 100 / 100
Requires Level 51
Sell Price: 2 gold 56 silver 98 copper
Item Level 50
Binds when picked up
ThrownThrown
33 - 63 Damage
Speed 1.80
(26.7 damage per second)
+5 Agility
+5 Strength
Durability 200 / 200
Sell Price: 1 gold 75 silver 26 copper
Item Level 36
Binds when equipped
HandsMail
149 Armor
+13 Strength
+5 Stamina
Enchanted: Stamina +4 and Armor +32
Durability 40 / 40
Requires Level 31
Sell Price: 29 silver 16 copper
Item Level 53
Binds when picked up
WaistPlate
313 Armor
+12 Strength
+15 Stamina
Equip: Deals 22 to 33 Physical damage every time you block.
Durability 45 / 45
Requires Level 48
Sell Price: 1 gold 13 silver 34 copper
Item Level 44
Binds when picked up
LegsMail
236 Armor
+21 Strength
+10 Stamina
Enchanted: Stamina +4 and Armor +32
Durability 90 / 90
Requires Level 39
Sell Price: 1 gold 8 silver 2 copper
Item Level 49
Binds when equipped
FeetPlate
324 Armor
+6 Agility
+5 Strength
+11 Stamina
Durability 55 / 55
Requires Level 44
Sell Price: 66 silver 97 copper
Item Level 45
Binds when picked up
Finger
+6 Stamina
+22 Attack Power
+5 Health Per 5 Sec.
Sell Price: 79 silver 15 copper
Item Level 49
Binds when picked up
Finger
+14 Agility
+5 Stamina
Sell Price: 1 gold 4 silver 83 copper
Item Level 48
Binds when picked up
Trinket
Equip: Has a 2% chance when struck in combat of increasing all stats by 21 for 1 min.
Sell Price: 81 silver 64 copper
Item Level 51
Binds when picked up
Trinket
+7 Hit
Equip: +14 Attack Power. This effect is tripled in Forest and Grassland areas.
Sell Price: 1 gold 2 copper
Only counts characters we know about so far.
Rank 0/3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 5/5
Increases your Parry chance by 5%.
Rank 3/3
Increases the Bleed damage done by your Rend ability by 35%.
Rank 2/2
Increases the Rage generated by your Charge ability by 6.
Rank 0/3
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Rank 0/2
Increases the critical strike chance of your Overpower ability by 25%.
Rank 0/1
Requires 3 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Rank 2/3
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Next rank:
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Rank 0/1
Requires 15 points in Arms talents
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Rank 0/3
Requires 15 points in Arms talents
Increases the damage you deal with two-handed melee weapons by 2%.
Rank 0/2
Requires 15 points in Arms talents
Requires 3 points in Deep Wounds
Increases the critical strike damage bonus of your abilities by 10%.
Rank 0/2
Requires 20 points in Arms talents
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Rank 0/1
Requires 20 points in Arms talents
Your next 5 melee attacks strike an additional nearby opponent.
Rank 0/5
Requires 20 points in Arms talents
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 0/2
Requires 25 points in Arms talents
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Rank 0/3
Requires 25 points in Arms talents
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 0/1
Requires 30 points in Arms talents
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Rank 0/5
Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
Rank 0/5
Improves your chance to get a critical strike with melee attacks by 1%.
Rank 0/5
Requires 5 points in Fury talents
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 0/5
Requires 5 points in Fury talents
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 0/3
Requires 10 points in Fury talents
Increases your chance to hit with off-hand attacks by 4%.
Rank 0/1
Requires 10 points in Fury talents
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Rank 0/3
Requires 10 points in Fury talents
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 0/5
Requires 10 points in Fury talents
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 0/5
Requires 15 points in Fury talents
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 0/1
Requires 15 points in Fury talents
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Rank 0/2
Requires 15 points in Fury talents
Reduces the Rage cost of your Execute ability by 3.
Rank 0/2
Requires 20 points in Fury talents
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 0/1
Requires 20 points in Fury talents
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Rank 0/2
Requires 20 points in Fury talents
Requires 3 points in Blood Craze
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 0/2
Requires 20 points in Fury talents
Reduces the cooldown of your Intercept ability by 5 sec.
Rank 0/2
Requires 25 points in Fury talents
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Rank 0/3
Requires 25 points in Fury talents
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 0/1
Requires 30 points in Fury talents
Requires 1 point in Death Wish
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Rank 0/2
Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 5/5
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Rank 0/5
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 2/5
Increases your Defense Skill by 8.
Next rank:
Increases your Defense Skill by 12.
Rank 3/3
Increases damage dealt by your Revenge ability by 60%.
Rank 3/3
Reduces the Rage cost of your Thunder Clap ability by 6.
Rank 1/1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Rank 2/2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 0/3
Reduces the cooldown of your Disarm ability by 7 secs.
Rank 3/3
Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
Rank 0/3
Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 1/1
Your Charge ability is now usable while in Defensive Stance.
Rank 0/2
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 2/2
Reduces the cooldown of your Shield Wall ability by 11.0 min.
Rank 1/1
Stuns the target for 5 sec.
Rank 3/3
Reduces the Rage cost of your offensive abilities by 3.
Rank 5/5
Increases all damage you deal by 10% while a shield is equipped.
Rank 1/1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Latest achievement: Journeyman Blacksmith, Nov 13