Standings
Only counts characters we know about so far.
Elixir Enthusiast
Item Level 62
Binds when picked up
HeadLeather
141 Armor
+20 Agility
+6 Strength
+20 Stamina
+13 Spirit
Durability 60 / 60
Requires Level 57
Sell Price: 2 gold 6 silver 20 copper
Item Level 51
Binds when picked up
Neck
+9 Agility
+6 Strength
+10 Stamina
Sell Price: 2 gold 11 silver 41 copper
Item Level 60
Binds when picked up
ShoulderLeather
127 Armor
+22 Agility
+9 Stamina
+2 Hit
Durability 60 / 60
Requires Level 55
Sell Price: 1 gold 87 silver 3 copper
Item Level 61
Binds when equipped
Back
39 Armor
+5 Agility
+11 Stamina
+12 Attack Power
Requires Level 56
Sell Price: 1 gold 34 silver 35 copper
Item Level 58
Binds when picked up
ChestLeather
165 Armor
+10 Agility
+14 Strength
+22 Stamina
+7 Defense
Durability 100 / 100
Requires Level 53
Sell Price: 2 gold 25 silver 58 copper
Item Level 37
Shirt
Sell Price: 15 silver
Item Level 57
Binds when equipped
WristLeather
71 Armor
+15 Agility
+7 Stamina
Durability 35 / 35
Requires Level 52
Sell Price: 1 gold 7 silver 26 copper

Item Level 62
Binds when picked up
Two-HandPolearm
140 - 210 Damage
Speed 3.30
(53.0 damage per second)
+26 Agility
+16 Hit
+33 Attack Power Vs Beasts
Durability 100 / 100
Sell Price: 6 gold 82 silver 97 copper
Item Level 16
Binds when picked up
RelicIdol
Equip: Reduces the mana cost of shapeshifting spells by 40.
Classes: Druid
Sell Price: 2 silver 34 copper
Item Level 58
Binds when picked up
HandsLeather
94 Armor
+13 Agility
+8 Strength
+8 Stamina
Enchanted: Agility +7
Durability 30 / 30
Sell Price: 89 silver 65 copper
Item Level 60
Binds when picked up
WaistLeather
104 Armor
+24 Agility
+14 Strength
+11 Stamina
Durability 40 / 40
Classes: Druid
Requires Level 60
Sell Price: 5 gold
Item Level 63
Binds when picked up
LegsLeather
154 Armor
+24 Dodge
+10 Hit
+14 Critical Strike
+24 Attack Power
Durability 75 / 75
Requires Level 58
Sell Price: 2 gold 87 silver 91 copper
Item Level 62
Binds when picked up
FeetLeather
120 Armor
+11 Intellect
+9 Strength
+14 Stamina
+7 Defense
Durability 50 / 50
Sell Price: 1 gold 96 silver 94 copper
Item Level 49
Binds when picked up
Finger
+14 Agility
+5 Stamina
Sell Price: 1 gold 4 silver 83 copper
Item Level 54
Binds when picked up
Finger
+6 Stamina
+10 Hit
+20 Attack Power
Requires Level 49
Sell Price: 1 gold 42 silver 95 copper
Item Level 1
Binds when picked up
Trinket
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Min Cooldown)
Sell Price: 37 silver 50 copper
Item Level 63
Binds when picked up
Trinket
Equip: Improves your chance to get a Critical Strike with Melee and Ranged attacks by 1.0%.
Use: Marks your target, increasing your Critical Strike chance against them by 5% for 20 sec. This effect is doubled against Orcs and Ogres. (5 Min Cooldown)
Sell Price: 2 gold 30 silver 33 copper
Only counts characters we know about so far.
Rank 0/5
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Rank 0/5
Increases the periodic damage and healing done by your spells and abilities by 2%.
Rank 0/3
Requires 5 points in Balance talents
Reduces the Mana cost of your damaging spells by 8%.
Rank 0/2
Requires 5 points in Balance talents
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Rank 0/2
Requires 5 points in Balance talents
Requires 1 point in Nature's Splendor
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 0/2
Requires 5 points in Balance talents
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Rank 0/3
Requires 10 points in Balance talents
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Rank 0/1
Requires 10 points in Balance talents
Requires 2 points in Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Rank 0/1
Requires 15 points in Balance talents
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Rank 0/5
Requires 15 points in Balance talents
Requires 2 points in Improved Moonfire
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Rank 0/5
Requires 15 points in Balance talents
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Rank 0/2
Requires 20 points in Balance talents
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 0/1
Requires 20 points in Balance talents
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Rank 0/3
Requires 20 points in Balance talents
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 0/5
Requires 25 points in Balance talents
Increases the damage done by your Arcane and Nature spells by 2%.
Rank 0/1
Requires 30 points in Balance talents
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Rank 5/5
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Rank 5/5
Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Rank 2/2
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Rank 0/3
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Rank 2/2
Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Rank 0/3
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 0/3
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Rank 2/2
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Rank 1/1
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Rank 2/2
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Rank 3/3
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Rank 1/1
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Rank 1/1
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Rank 2/2
Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Rank 1/1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Rank 2/2
Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Rank 4/5
Increases damage done by your melee abilities on Bleeding targets by 12%.
Next rank:
Increases damage done by your melee abilities on Bleeding targets by 15%.
Rank 0/5
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 1/1
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Rank 1/1
Instantly convert 684 Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Rank 0/5
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Rank 5/5
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Rank 4/5
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.4 sec and increases all damage you deal by 8%.
Next rank:
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Rank 2/3
Allows 33% of your Mana regeneration to continue while casting.
Next rank:
Allows 50% of your Mana regeneration to continue while casting.
Rank 3/3
Reduces the mana cost of all shapeshifting by 30%.
Rank 0/3
Reduces the threat generated by your Nature and Arcane spells by 10%.
Rank 0/5
Increases the effect of all your healing spells by 2%.
Rank 1/1
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Rank 0/5
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Rank 0/3
Increases the effect of your Rejuvenation spell by 5%.
Rank 1/1
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Rank 0/1
Requires 20 points in Restoration talents
Requires 5 points in Naturalist
When activated, your next Nature spell becomes an instant cast spell.
Rank 0/3
Requires 20 points in Restoration talents
Increases your Spirit by 5%.
Rank 0/2
Requires 20 points in Restoration talents
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Rank 0/5
Requires 25 points in Restoration talents
Requires 3 points in Improved Rejuvenation
Increases the critical effect chance of your Regrowth spell by 10%.
Rank 0/1
Requires 30 points in Restoration talents
Requires 3 points in Living Spirit
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Latest achievement: Artisan Engineer, Nov 14