Standings
| Leaderboard | Overall | EU PvP | Warriors |
|---|---|---|---|
| Highest levels | #30,208 of 101,532 | #9,527 of 22,733 | #3,674 of 12,000 |
Only counts characters we know about so far.
Mummy in Training
Item Level 22
Binds when picked up
Neck
+1 Intellect
+1 Agility
+1 Strength
+1 Stamina
+1 to All Resistances
+1 Fire Resistance
+1 Frost Resistance
+1 Shadow Resistance
+1 Nature Resistance
+1 Arcane Resistance
+1 Spirit
Requires Level 17
Sell Price: 9 silver 12 copper
Item Level 21
ShoulderMail
115 Armor
Durability 50 / 50
Requires Level 16
Sell Price: 2 silver 86 copper
Item Level 23
Binds when picked up
Back
18 Armor
+3 Strength
+3 Stamina
Sell Price: 6 silver 7 copper
Item Level 13
Binds when equipped
ChestMail
129 Armor
+1 Agility
+2 Strength
Enchanted: Stamina +1 and Armor +8
Durability 66 / 70
Requires Level 8
Sell Price: 2 silver 95 copper
Item Level 14
Shirt
Sell Price: 1 silver 39 copper
Item Level 18
Binds when picked up
WristMail
78 Armor
+2 Strength
+3 Spirit
Durability 30 / 30
Requires Level 13
Sell Price: 3 silver 87 copper

Item Level 24
Binds when picked up
One-HandMace
30 - 57 Damage
Speed 2.80
(15.5 damage per second)
Chance on hit: Poisons target for 7 Nature damage every 3 sec for 12 sec.
Durability 75 / 75
Requires Level 19
Sell Price: 28 silver 83 copper
Item Level 21
Binds when equipped
One-HandAxe
17 - 32 Damage
Speed 2.30
(10.7 damage per second)
+2 Stamina
+2 Nature Resistance
Durability 60 / 60
Requires Level 16
Sell Price: 16 silver 94 copper
Item Level 23
Binds when picked up
HandsMail
110 Armor
+2 Agility
+5 Strength
Durability 28 / 30
Sell Price: 6 silver 37 copper
Item Level 20
Binds when picked up
WaistMail
104 Armor
+3 Strength
+7 Stamina
Durability 35 / 35
Requires Level 15
Sell Price: 5 silver 5 copper
Item Level 19
Binds when equipped
LegsMail
144 Armor
+1 Agility
+3 Strength
+4 Stamina
Durability 59 / 60
Requires Level 14
Sell Price: 7 silver 78 copper
Item Level 20
Binds when picked up
FeetMail
115 Armor
+4 Strength
+2 Stamina
Durability 38 / 40
Sell Price: 6 silver 13 copper
Item Level 9
Binds when picked up
Finger
+1 Bonus Armor
Sell Price: 44 copper
Item Level 20
Binds when picked up
Finger
+3 Agility
+1 Stamina
Sell Price: 4 silver 3 copper
| Leaderboard | Overall | EU PvP | Warriors |
|---|---|---|---|
| Highest levels | #30,208 of 101,532 | #9,527 of 22,733 | #3,674 of 12,000 |
Only counts characters we know about so far.
Rank 0/3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 0/5
Increases your Parry chance by 1%.
Rank 0/3
Increases the Bleed damage done by your Rend ability by 12%.
Rank 0/2
Requires 5 points in Arms talents
Increases the Rage generated by your Charge ability by 3.
Rank 0/3
Requires 5 points in Arms talents
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Rank 0/2
Requires 5 points in Arms talents
Increases the critical strike chance of your Overpower ability by 25%.
Rank 0/1
Requires 10 points in Arms talents
Requires 3 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Rank 0/3
Requires 10 points in Arms talents
Requires 3 points in Improved Rend
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 0/1
Requires 15 points in Arms talents
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Rank 0/3
Requires 15 points in Arms talents
Increases the damage you deal with two-handed melee weapons by 2%.
Rank 0/2
Requires 15 points in Arms talents
Requires 3 points in Deep Wounds
Increases the critical strike damage bonus of your abilities by 10%.
Rank 0/2
Requires 20 points in Arms talents
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Rank 0/1
Requires 20 points in Arms talents
Your next 5 melee attacks strike an additional nearby opponent.
Rank 0/5
Requires 20 points in Arms talents
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 0/2
Requires 25 points in Arms talents
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Rank 0/3
Requires 25 points in Arms talents
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 0/1
Requires 30 points in Arms talents
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Rank 0/5
Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
Rank 5/5
Improves your chance to get a critical strike with melee attacks by 5%.
Rank 0/5
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 5/5
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 0/3
Increases your chance to hit with off-hand attacks by 4%.
Rank 0/1
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Rank 1/3
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Next rank:
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 2/5
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Next rank:
Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 0/5
Requires 15 points in Fury talents
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 0/1
Requires 15 points in Fury talents
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Rank 0/2
Requires 15 points in Fury talents
Reduces the Rage cost of your Execute ability by 3.
Rank 0/2
Requires 20 points in Fury talents
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 0/1
Requires 20 points in Fury talents
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Rank 0/2
Requires 20 points in Fury talents
Requires 3 points in Blood Craze
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 0/2
Requires 20 points in Fury talents
Reduces the cooldown of your Intercept ability by 5 sec.
Rank 0/2
Requires 25 points in Fury talents
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Rank 0/3
Requires 25 points in Fury talents
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 0/1
Requires 30 points in Fury talents
Requires 1 point in Death Wish
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Rank 0/2
Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 0/5
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Rank 0/5
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 0/5
Requires 5 points in Protection talents
Increases your Defense Skill by 4.
Rank 0/3
Requires 5 points in Protection talents
Increases damage dealt by your Revenge ability by 20%.
Rank 0/3
Requires 5 points in Protection talents
Reduces the Rage cost of your Thunder Clap ability by 2.
Rank 0/1
Requires 10 points in Protection talents
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Rank 0/2
Requires 10 points in Protection talents
Requires 5 points in Shield Specialization
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 0/3
Requires 10 points in Protection talents
Reduces the cooldown of your Disarm ability by 7 secs.
Rank 0/3
Requires 10 points in Protection talents
Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.
Rank 0/3
Requires 15 points in Protection talents
Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 0/1
Requires 15 points in Protection talents
Your Charge ability is now usable while in Defensive Stance.
Rank 0/2
Requires 15 points in Protection talents
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 0/2
Requires 20 points in Protection talents
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 0/1
Requires 20 points in Protection talents
Stuns the target for 5 sec.
Rank 0/3
Requires 20 points in Protection talents
Reduces the Rage cost of your offensive abilities by 1.
Rank 0/5
Requires 25 points in Protection talents
Increases all damage you deal by 2% while a shield is equipped.
Rank 0/1
Requires 30 points in Protection talents
Requires 1 point in Concussion Blow
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Latest achievement: Explore Durotar, Nov 8